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Issue No.03 - May/June (2009 vol.29)
pp: 12-15
Daniel Wagner , Graz University of Technology
Dieter Schmalstieg , Graz University of Technology
ABSTRACT
Since 2003, the authors have been developing three generations of a software framework for handheld augmented reality (AR), targeting mobile phones. This article is the first part of a discussion on the experiences and design decisions that resulted in the current software framework, Studierstube ES (Embedded System). The authors describe the restrictions of the mobile phone platform and a software architecture that allows fast development of mobile phone AR applications.
INDEX TERMS
augmented reality, mobile phones, software development, embedded systems
CITATION
Daniel Wagner, Dieter Schmalstieg, "Making Augmented Reality Practical on Mobile Phones, Part 1", IEEE Computer Graphics and Applications, vol.29, no. 3, pp. 12-15, May/June 2009, doi:10.1109/MCG.2009.46
REFERENCES
1. "Mobile Phone Sales Up Six Pct in 2008, 4th Qtr Weak,"3 Mar. 2009, Physorg.com; www.physorg.comnews155308101.html.
2. "Mobile Phones," Imagination Technology, 2009; www.imgtec.com/marketsmobile-multimedia.asp .
3. D. Schmalstieg and D. Wagner, "Experiences with Handheld Augmented Reality," Proc. 6th IEEE/ACM Int'l Symp. Mixed and Augmented Reality (ISMAR 07), IEEE CS Press, 2007, pp. 1–13.
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