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Issue No.03 - May/June (2009 vol.29)
pp: 62-75
ABSTRACT
Interactive control of virtual characters through full-body movement requires accurately reproducing a performer's motion while accounting for surrounding obstacles. The authors' approach, based on a prioritized inverse kinematics solver, satisfies marker and preventive constraints simultaneously. Together with a coupled spine model, it yields virtual character postures that are close to the performer's.
INDEX TERMS
Avatars, Damping, Motion control, Kinematics, Elbow, Virtual prototyping, Virtual environment, Humans, Collision avoidance, Error correction, collision avoidance., Virtual reality, motion capture, character animation, inverse kinematics
CITATION
"Full-Body Avatar Control with Environment Awareness", IEEE Computer Graphics and Applications, vol.29, no. 3, pp. 62-75, May/June 2009, doi:10.1109/MCG.2009.42
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