|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Marjorie A. Zielke, Monica J. Evans, Frank Dufour, Timothy V. Christopher, Jumanne K. Donahue, Phillip Johnson, Erin B. Jennings, Brent S. Friedman, Phonesury L. Ounekeo, Ricardo Flores, "Serious Games for Immersive Cultural Training: Creating a Living World," IEEE Computer Graphics and Applications, vol. 29, no. 2, pp. 49-60, March/April, 2009. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2009.30, author = {Marjorie A. Zielke and Monica J. Evans and Frank Dufour and Timothy V. Christopher and Jumanne K. Donahue and Phillip Johnson and Erin B. Jennings and Brent S. Friedman and Phonesury L. Ounekeo and Ricardo Flores}, title = {Serious Games for Immersive Cultural Training: Creating a Living World}, journal ={IEEE Computer Graphics and Applications}, volume = {29}, number = {2}, issn = {0272-1716}, year = {2009}, pages = {49-60}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2009.30}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Serious Games for Immersive Cultural Training: Creating a Living World IS - 2 SN - 0272-1716 SP49 EP60 EPD - 49-60 A1 - Marjorie A. Zielke, A1 - Monica J. Evans, A1 - Frank Dufour, A1 - Timothy V. Christopher, A1 - Jumanne K. Donahue, A1 - Phillip Johnson, A1 - Erin B. Jennings, A1 - Brent S. Friedman, A1 - Phonesury L. Ounekeo, A1 - Ricardo Flores, PY - 2009 KW - games KW - personal computing KW - computing milieu KW - social and behavioral sciences KW - computer applications KW - serious games VL - 29 JA - IEEE Computer Graphics and Applications ER - | |||
1. H. Goldstein, "Grand Theft Auto IV Review," 2008; http://xbox360.ign.com/articles/869869381p1.html .
2. B. Ortutay, "Watch Out: Game Characters Getting Smarter," msnbc.com, 13 July, 2008; www.msnbc.msn.com/id25643688.
3. J.H. Bodley, Cultural Anthropology: Tribes, States, and the Global System, McGraw Hill, 2004.
4. T.E. Linehan and A.J. Blanchard, "Culture and Character: A Training Game," US Army Training &Doctrine Command Futures Center, 2006–2008.
5. T.E. Linehan and A.J. Blanchard, "HUMINT—War Gaming Trainer," US Joint Forces Command, 2006–2008.
6. M.A. Zielke and T.E. Linehan, "First-Person Cultural Trainer," US Army Training &Doctrine Command—G2, 2008–2009.
7. E. Feigenbaum and P. McCorduck, "The Fifth Generation: Artificial Intelligence and Japan's Computer Challenge to the World," Addison-Wesley, 1983.
8. R. Stewart, The Places in Between, Harcourt, 2006.
9. J. Beall and S. Schütte, "Urban Livelihoods in Afghanistan," Afghanistan Research and Evaluation Unit, 2006; www.lse.ac.uk/collections/DESTIN/pdfAREU%20Urban%20Livelihoods%20SP%20FINAL%20PROOF%205Oct2006.pdf .
10. F. Barth, Political Leadership among the Swat Pathans, Athlone Press, 1965.

