Issue No.02 - March/April (2009 vol.29)
Philip Hingston , Edith Cowan University
Jeff Sinclair , Edith Cowan University
Kazunori (Ken) Nosaka , Edith Cowan University
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.37
A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the real physiological responses, demonstrating the approach's validity and potential.
exergames, simulation, genetic algorithms
Philip Hingston, Jeff Sinclair, Kazunori (Ken) Nosaka, "Using a Virtual Body to Aid in Exergaming System Development", IEEE Computer Graphics and Applications, vol.29, no. 2, pp. 39-48, March/April 2009, doi:10.1109/MCG.2009.37