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Issue No.02 - March/April (2009 vol.29)
pp: 39-48
Jeff Sinclair , Edith Cowan University
Philip Hingston , Edith Cowan University
Martin Masek , Edith Cowan University
Kazunori (Ken) Nosaka , Edith Cowan University
ABSTRACT
A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the real physiological responses, demonstrating the approach's validity and potential.
INDEX TERMS
exergames, simulation, genetic algorithms
CITATION
Jeff Sinclair, Philip Hingston, Martin Masek, Kazunori (Ken) Nosaka, "Using a Virtual Body to Aid in Exergaming System Development", IEEE Computer Graphics and Applications, vol.29, no. 2, pp. 39-48, March/April 2009, doi:10.1109/MCG.2009.37
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