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| Jeff Sinclair, Philip Hingston, Martin Masek, Kazunori (Ken) Nosaka, "Using a Virtual Body to Aid in Exergaming System Development," IEEE Computer Graphics and Applications, vol. 29, no. 2, pp. 39-48, March/April, 2009. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2009.37, author = {Jeff Sinclair and Philip Hingston and Martin Masek and Kazunori (Ken) Nosaka}, title = {Using a Virtual Body to Aid in Exergaming System Development}, journal ={IEEE Computer Graphics and Applications}, volume = {29}, number = {2}, issn = {0272-1716}, year = {2009}, pages = {39-48}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2009.37}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Using a Virtual Body to Aid in Exergaming System Development IS - 2 SN - 0272-1716 SP39 EP48 EPD - 39-48 A1 - Jeff Sinclair, A1 - Philip Hingston, A1 - Martin Masek, A1 - Kazunori (Ken) Nosaka, PY - 2009 KW - exergames KW - simulation KW - genetic algorithms VL - 29 JA - IEEE Computer Graphics and Applications ER - | |||
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