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Using a Virtual Body to Aid in Exergaming System Development
March/April 2009 (vol. 29 no. 2)
pp. 39-48
Jeff Sinclair, Edith Cowan University
Philip Hingston, Edith Cowan University
Martin Masek, Edith Cowan University
Kazunori (Ken) Nosaka, Edith Cowan University
A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the real physiological responses, demonstrating the approach's validity and potential.

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Index Terms:
exergames, simulation, genetic algorithms
Citation:
Jeff Sinclair, Philip Hingston, Martin Masek, Kazunori (Ken) Nosaka, "Using a Virtual Body to Aid in Exergaming System Development," IEEE Computer Graphics and Applications, vol. 29, no. 2, pp. 39-48, March-April 2009, doi:10.1109/MCG.2009.37
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