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Discovering 3D Surface Information Values from Gameplayers
March/April 2009 (vol. 29 no. 2)
pp. 30-38
Priyesh N. Dixit, TimeGate Studios
G. Michael Youngblood, University of North Carolina at Charlotte
A novel algorithm discovers surface information values from collected player data. Designers can use this information to place artifacts so as to improve or obscure observation, as intended. In a validation user study that implemented this approach, players viewed 84 percent of artifacts placed in high-value information locations.

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Index Terms:
information value, data visualization, feature placement, game environments, interactive 3D game, HIIVVE tool
Citation:
Priyesh N. Dixit, G. Michael Youngblood, "Discovering 3D Surface Information Values from Gameplayers," IEEE Computer Graphics and Applications, vol. 29, no. 2, pp. 30-38, March-April 2009, doi:10.1109/MCG.2009.24
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