Issue No.02 - March/April (2009 vol.29)
Priyesh N. Dixit , TimeGate Studios
G. Michael Youngblood , University of North Carolina at Charlotte
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.24
A novel algorithm discovers surface information values from collected player data. Designers can use this information to place artifacts so as to improve or obscure observation, as intended. In a validation user study that implemented this approach, players viewed 84 percent of artifacts placed in high-value information locations.
information value, data visualization, feature placement, game environments, interactive 3D game, HIIVVE tool
Priyesh N. Dixit, G. Michael Youngblood, "Discovering 3D Surface Information Values from Gameplayers", IEEE Computer Graphics and Applications, vol.29, no. 2, pp. 30-38, March/April 2009, doi:10.1109/MCG.2009.24