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| James R. Parker, Nathan Sorenson, Nooshin Esmaeili, Ronan Sicre, Phillipa Gil, Vishal Kochlar, Lori Shyba, John Heerema, "The Booze Cruise: Impaired Driving in Virtual Spaces," IEEE Computer Graphics and Applications, vol. 29, no. 2, pp. 6-10, March/April, 2009. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2009.34, author = {James R. Parker and Nathan Sorenson and Nooshin Esmaeili and Ronan Sicre and Phillipa Gil and Vishal Kochlar and Lori Shyba and John Heerema}, title = {The Booze Cruise: Impaired Driving in Virtual Spaces}, journal ={IEEE Computer Graphics and Applications}, volume = {29}, number = {2}, issn = {0272-1716}, year = {2009}, pages = {6-10}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2009.34}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - The Booze Cruise: Impaired Driving in Virtual Spaces IS - 2 SN - 0272-1716 SP6 EP10 EPD - 6-10 A1 - James R. Parker, A1 - Nathan Sorenson, A1 - Nooshin Esmaeili, A1 - Ronan Sicre, A1 - Phillipa Gil, A1 - Vishal Kochlar, A1 - Lori Shyba, A1 - John Heerema, PY - 2009 KW - Computer games KW - education KW - interactive media VL - 29 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.34
Canada's first course in serious game development was a joint course of the Fine Arts and Computer Science departments. For the course project, students designed the Booze Cruise, a game that shows how difficult it is to drive while impaired. The authors summarize the design process and public response.
1. B. Sawyer, "Serious Games: Improving Public Policy through Game-Based Learning and Simulation," white paper, Woodrow Wilson Center, 2002.
2. D. Michael and S. Chen, Serious Games—Games That Educate, Train, and Inform, Thomson Course Technology, 2006
3. J.R. Parker, Start Your Engines—Developing Driving and Racing Games, Paraglyph Press, 2005.
4. D. Schreiner et al., OpenGL Programming Guide, 4th ed., Addison-Wesley, 2003.
5. OpenAL Specification and Reference, v. 1.0, 2000, Loki Software, www.openal.org/openal_webstf/specsoalspecs-specs.pdf .
6. J. Boer, Game Audio Programming, Charles River Media, 2005.
Index Terms:
Computer games, education, interactive media
Citation:
James R. Parker, Nathan Sorenson, Nooshin Esmaeili, Ronan Sicre, Phillipa Gil, Vishal Kochlar, Lori Shyba, John Heerema, "The Booze Cruise: Impaired Driving in Virtual Spaces," IEEE Computer Graphics and Applications, vol. 29, no. 2, pp. 6-10, March-April 2009, doi:10.1109/MCG.2009.34
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