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Issue No.02 - March/April (2009 vol.29)
pp: 6-10
James R. Parker , University of Calgary
Nathan Sorenson , University of Calgary
Nooshin Esmaeili , University of Calgary
Ronan Sicre , University of Calgary
Phillipa Gil , University of Calgary
Vishal Kochlar , University of Calgary
Lori Shyba , University of Calgary
John Heerema , University of Calgary
ABSTRACT
Canada's first course in serious game development was a joint course of the Fine Arts and Computer Science departments. For the course project, students designed the Booze Cruise, a game that shows how difficult it is to drive while impaired. The authors summarize the design process and public response.
INDEX TERMS
Computer games, education, interactive media
CITATION
James R. Parker, Nathan Sorenson, Nooshin Esmaeili, Ronan Sicre, Phillipa Gil, Vishal Kochlar, Lori Shyba, John Heerema, "The Booze Cruise: Impaired Driving in Virtual Spaces", IEEE Computer Graphics and Applications, vol.29, no. 2, pp. 6-10, March/April 2009, doi:10.1109/MCG.2009.34
REFERENCES
1. B. Sawyer, "Serious Games: Improving Public Policy through Game-Based Learning and Simulation," white paper, Woodrow Wilson Center, 2002.
2. D. Michael and S. Chen, Serious Games—Games That Educate, Train, and Inform, Thomson Course Technology, 2006
3. J.R. Parker, Start Your Engines—Developing Driving and Racing Games, Paraglyph Press, 2005.
4. D. Schreiner et al., OpenGL Programming Guide, 4th ed., Addison-Wesley, 2003.
5. OpenAL Specification and Reference, v. 1.0, 2000, Loki Software, www.openal.org/openal_webstf/specsoalspecs-specs.pdf .
6. J. Boer, Game Audio Programming, Charles River Media, 2005.
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