• Agent fields. This feature handles local interactions between several agents for such things as collision avoidance, pedestrian visualization, and flocking. Agents are 3D characters that use sight, sound, and touch to interpret and react autonomously to the world around them. Users can define an area, or field, around an agent in which another agent's proximity, orientation, velocity, direction, and color can be assessed. A new Viewpoint option lets users visualize agent fields in 3D from within the agent fields editor.
• Extended FBX support. Massive 3.0 provided the facility to import skeletons and motion from a wide range of animation applications via the industry-standard FBX file format. Massive 3.5 extends this to cameras, lights, geometry, and skeleton and motion export, providing facilities for integration with other applications such as SoftImage XSI, Autodesk 3ds Max, Cinema4D, and MotionBuilder.
• Extended Python support. Because studios are increasingly implementing integration of 3D applications using Python scripts, Massive 3.5 includes increased support for Python to make it easier to integrate Massive into custom studio production pipelines. Python scripting lets users perform action management, and the upgrade adds more functions for automating motion importing.
• Maya particle file support. Using Maya particle files, users can import a Massive simulation into a Maya scene as simple particles for scene integration, lighting reference, and real-time playback.
• Improved dynamic hair and fur support. Massive 3.5 provides a hair-shape constraint with which users can restrict hair to a user-defined shape or hairstyle. With the Mental Ray hair shader, users can create high-quality hair and fur renderings without writing custom shaders, says the company.