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Rendering Grass in Real Time with Dynamic Lighting
January/February 2009 (vol. 29 no. 1)
pp. 32-41
Kévin Boulanger, University of Central Florida
Sumanta N. Pattanaik, University of Central Florida
Kadi Bouatouch, University of Rennes 1, France
The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows the rendering of arbitrarily shaped patches of grass.

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Index Terms:
computer graphics, image texture, realistic images, real-time rendering, rendering (computer graphics)
Kévin Boulanger, Sumanta N. Pattanaik, Kadi Bouatouch, "Rendering Grass in Real Time with Dynamic Lighting," IEEE Computer Graphics and Applications, vol. 29, no. 1, pp. 32-41, Jan.-Feb. 2009, doi:10.1109/MCG.2009.14
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