Issue No.01 - January/February (2009 vol.29)
Kévin Boulanger , University of Central Florida
Sumanta N. Pattanaik , University of Central Florida
Kadi Bouatouch , University of Rennes 1, France
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.14
The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows the rendering of arbitrarily shaped patches of grass.
computer graphics, image texture, realistic images, real-time rendering, rendering (computer graphics)
Kévin Boulanger, Sumanta N. Pattanaik, Kadi Bouatouch, "Rendering Grass in Real Time with Dynamic Lighting", IEEE Computer Graphics and Applications, vol.29, no. 1, pp. 32-41, January/February 2009, doi:10.1109/MCG.2009.14