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Rendering Grass in Real Time with Dynamic Lighting
January/February 2009 (vol. 29 no. 1)
pp. 32-41
Kévin Boulanger, University of Central Florida
Sumanta N. Pattanaik, University of Central Florida
Kadi Bouatouch, University of Rennes 1, France
The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows the rendering of arbitrarily shaped patches of grass.

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Index Terms:
computer graphics, image texture, realistic images, real-time rendering, rendering (computer graphics)
Citation:
Kévin Boulanger, Sumanta N. Pattanaik, Kadi Bouatouch, "Rendering Grass in Real Time with Dynamic Lighting," IEEE Computer Graphics and Applications, vol. 29, no. 1, pp. 32-41, Jan.-Feb. 2009, doi:10.1109/MCG.2009.14
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