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Issue No.06 - November/December (2008 vol.28)
pp: 56-64
Jesper Mortensen , Geomerics Ltd
Insu Yu , University College London
Pankaj Khanna , University College London
Franco Tecchia , PERCRO (Perceptual Robotics) Laboratory of the Scuola Superiore Sant'Anna
Bernhard Spanlang , Universitat Polit?cnica de Catalunya
Giuseppe Marino , PERCRO (Perceptual Robotics) Laboratory of the Scuola Superiore Sant'Anna
Mel Slater , ICREA?University of Barcelona
ABSTRACT
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for real-time GPU-based rendering in a Cave Automatic Virtual Environment.
INDEX TERMS
virtual reality, VR, global illumination, light fields
CITATION
Jesper Mortensen, Insu Yu, Pankaj Khanna, Franco Tecchia, Bernhard Spanlang, Giuseppe Marino, Mel Slater, "Real-Time Global Illumination for VR Applications", IEEE Computer Graphics and Applications, vol.28, no. 6, pp. 56-64, November/December 2008, doi:10.1109/MCG.2008.121
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