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Issue No.05 - September/October (2008 vol.28)
pp: 66-77
Friedemann R??ler , Universit?t Stuttgart
Ralf P. Botchen , Universit?t Stuttgart
Thomas Ertl , Universit?t Stuttgart
Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.
volume visualization, volume illustration, medical visualization, multi-volume rendering, ray casting, GPU-based rendering, dynamic shader generation
Friedemann R??ler, Ralf P. Botchen, Thomas Ertl, "Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting", IEEE Computer Graphics and Applications, vol.28, no. 5, pp. 66-77, September/October 2008, doi:10.1109/MCG.2008.96
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