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| Friedemann R??ler, Ralf P. Botchen, Thomas Ertl, "Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting," IEEE Computer Graphics and Applications, vol. 28, no. 5, pp. 66-77, September/October, 2008. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2008.96, author = {Friedemann R??ler and Ralf P. Botchen and Thomas Ertl}, title = {Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting}, journal ={IEEE Computer Graphics and Applications}, volume = {28}, number = {5}, issn = {0272-1716}, year = {2008}, pages = {66-77}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2008.96}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting IS - 5 SN - 0272-1716 SP66 EP77 EPD - 66-77 A1 - Friedemann R??ler, A1 - Ralf P. Botchen, A1 - Thomas Ertl, PY - 2008 KW - volume visualization KW - volume illustration KW - medical visualization KW - multi-volume rendering KW - ray casting KW - GPU-based rendering KW - dynamic shader generation VL - 28 JA - IEEE Computer Graphics and Applications ER - | |||
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