Issue No.05 - September/October (2008 vol.28)
Joseph J. LaViola Jr. , University of Central Florida
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2008.92
This article examines why innovations such as the Sony EyeToy and Nintendo Wii have been so successful and discusses the research opportunities presented by the latest commercial push for spatial 3D interaction in games.
virtual reality, 3D user interfaces, video games, computer graphics, video arcades, console games
Joseph J. LaViola Jr., "Bringing VR and Spatial 3D Interaction to the Masses through Video Games", IEEE Computer Graphics and Applications, vol.28, no. 5, pp. 10-15, September/October 2008, doi:10.1109/MCG.2008.92