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Issue No.04 - July/August (2008 vol.28)
pp: 85-93
Hanqiu Sun , Chinese University of Hong Kong
Enhua Wu , University of Macau
Lifeng Wang , Autodesk Shanghai
ABSTRACT
This system represents furry surfaces as nonuniform layers of texture slices, automatically adjusting the layers to achieve efficient, high-quality rendering. It employs layered shadow maps to simulate self-shadowing. Interactive tools let users intuitively create and edit furry objects and instantly view the rendered objects.
INDEX TERMS
textures, realistic fur synthesis, interactive rendering, shadow maps
CITATION
Hanqiu Sun, Enhua Wu, Lifeng Wang, "Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures", IEEE Computer Graphics and Applications, vol.28, no. 4, pp. 85-93, July/August 2008, doi:10.1109/MCG.2008.73
REFERENCES
1. J. Lengyel, "Real-Time Hair," Proc. Eurographics Workshop Rendering Techniques 2000, Springer, 2000, pp. 243–256.
2. J. Lengyel et al., "Real-Time Fur over Arbitrary Surfaces," Proc. ACM 2001 Symp. Interactive 3D Graphics, ACM Press, 2001, pp. 227–232.
3. J.T. Kajiya and T.L. Kay, "Rendering Fur with Three Dimensional Textures," Proc. Siggraph, ACM Press, 1989, pp. 271–280.
4. D.C. Banks, "Illumination in Diverse Codimensions," Proc. Siggraph, ACM Press, 1994, pp. 327–334.
5. T.H. Cormen et al., Introduction to Algorithms, 2nd ed., MIT Press, 2001.
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