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July/August 2008 (vol. 28 no. 4)
pp. 18-19
Kari Pulli, Nokia Research Center
Scott Klemmer, Stanford University
Mobile phones form a ubiquitous graphics platform; over half of the world population uses them. This special issue presents solutions that overcome some of the inherent limitations of these compact computing devices and make use of the fact that they are available at all times, not just at your desk.
Index Terms:
Computer graphics, mobile graphics, mobile devices, interaction design, navigation, augmented reality
Citation:
Kari Pulli, Scott Klemmer, "Mobile Graphics," IEEE Computer Graphics and Applications, vol. 28, no. 4, pp. 18-19, July-Aug. 2008, doi:10.1109/MCG.2008.76
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