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Overcoming the Uncanny Valley
July/August 2008 (vol. 28 no. 4)
pp. 11-17
What makes some near-human animated characters scary while others are merely laughable? Visual artists and roboticists face these questions as they seek to alternately frighten and endear. Recent attempts to create accurate human replicas have brought these questions to the fore with increased urgency. This essay looks at theories and real-world approaches as their work approaches what Japanese roboticist Masahiro Mori described as "The Uncanny Valley" in human representation.
Index Terms:
animation, computer graphics, modeling, robotics, simulation
Citation:
Tom Geller, "Overcoming the Uncanny Valley," IEEE Computer Graphics and Applications, vol. 28, no. 4, pp. 11-17, July-Aug. 2008, doi:10.1109/MCG.2008.79
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