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Fast Simulation of Realistic Trees
May/June 2008 (vol. 28 no. 3)
pp. 67-75
Jason P. Weber, DreamWorks Animation
By leveraging research in cloth dynamics and building from established mathematical algorithms, the proposed process realistically drives detailed vegetation with minimal computation. A method of dimensionally separate semi-implicit solvers allows quick reaction to not only simple force fields, such as wind and gravity, but also hard collisions against solid obstacles.

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Index Terms:
computer graphics, computational geometry, object modeling, physically based modeling
Citation:
Jason P. Weber, "Fast Simulation of Realistic Trees," IEEE Computer Graphics and Applications, vol. 28, no. 3, pp. 67-75, May-June 2008, doi:10.1109/MCG.2008.51
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