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Issue No.03 - May/June (2008 vol.28)
pp: 6-12
Ant?nio Carlos A. M? , Comissão Nacional de Energia Nuclear, Brazil
Carlos Alexandre F. Jorge , Comissão Nacional de Energia Nuclear, Brazil
Pedro M. Couto , Faculdades Para?so, Brazil
ABSTRACT
A game engine is applied to virtual simulations of emergency evacuation from a modeled building of Brazil's Nuclear Engineering Institute (IEN). Researchers tested evacuation scenarios to compare the virtual simulations to real simulations using real people in the real building. The results compared favorably and provide a basis for further experiments to improve user interfaces and avatar autonomy.
INDEX TERMS
simulation and modeling, virtual reality, VR training systems
CITATION
Ant?nio Carlos A. M?, Carlos Alexandre F. Jorge, Pedro M. Couto, "Using a Game Engine for VR Simulations in Evacuation Planning", IEEE Computer Graphics and Applications, vol.28, no. 3, pp. 6-12, May/June 2008, doi:10.1109/MCG.2008.61
REFERENCES
1. M. Lewis and J. Jacobson, "Introduction: Game Engines in Scientific Research," Comm. ACM, vol. 45, no. 1, 2002, pp. 27–31.
2. A. Rosenbloom, "Introduction: A Game Experience in Every Application," Comm. ACM, vol. 46, no. 7, 2003, pp. 28–31.
3. M. Zyda, "Introduction: Creating a Science of Games," Comm. ACM, 2007, vol. 50, no. 7, 2007, pp. 26–29.
4. A.C.A. Mól et al., "Virtual Environment Simulation as a Tool to Support Evacuation Planning," Proc. 2007 Int'l Nuclear Atlantic Conf. (INAC 07), Associação Brasileira de Energia Nuclear, DVD-ROM; www.inac2007.com.br/dvd/pdf_dvdR18_979.pdf .
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