Issue No.03 - May/June (2008 vol.28)
Ant?nio Carlos A. M? , Comissão Nacional de Energia Nuclear, Brazil
Carlos Alexandre F. Jorge , Comissão Nacional de Energia Nuclear, Brazil
Pedro M. Couto , Faculdades Para?so, Brazil
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2008.61
A game engine is applied to virtual simulations of emergency evacuation from a modeled building of Brazil's Nuclear Engineering Institute (IEN). Researchers tested evacuation scenarios to compare the virtual simulations to real simulations using real people in the real building. The results compared favorably and provide a basis for further experiments to improve user interfaces and avatar autonomy.
simulation and modeling, virtual reality, VR training systems
Ant?nio Carlos A. M?, Carlos Alexandre F. Jorge, Pedro M. Couto, "Using a Game Engine for VR Simulations in Evacuation Planning", IEEE Computer Graphics and Applications, vol.28, no. 3, pp. 6-12, May/June 2008, doi:10.1109/MCG.2008.61