The Community for Technology Leaders
RSS Icon
Issue No.02 - March/April (2008 vol.28)
pp: 62-74
Tobias Isenberg , University of Groningen
William M. Andrews , Medical College of Georgia
David S. Ebert , Purdue University
Ross Maciejewski , Purdue University
Wei Chen , Zhejiang University
When people compare a computer-generated illustration to a hand-drawn illustration of the same object, they usually perceive differences. This seems to indicate that the two kinds of images follow different aesthetic principles. To explore and explain these differences, the authors compare texture stippling in hand-drawn and computer-generated illustrations, using image-processing analysis techniques.
non-photorealistic rendering, computer-generated stippling, hand-drawn stippling
Tobias Isenberg, William M. Andrews, David S. Ebert, Ross Maciejewski, Wei Chen, "Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated Images", IEEE Computer Graphics and Applications, vol.28, no. 2, pp. 62-74, March/April 2008, doi:10.1109/MCG.2008.35
1. E.R.S. Hodges, ed., The Guild Handbook of Scientific Illustration, Van Nostrand Reinhold, 1989.
2. O. Deussen et al., "Floating Points: A Method for Computing Stipple Drawings," Computer Graphics Forum, vol. 19, no. 3, Aug. 2000, pp. 40–51.
3. A. Secord, "Weighted Voronoi Stippling," Proc. 2nd Int'l Symp. Non-Photorealistic Animation and Rendering (NPAR 02), ACM Press, 2002, pp. 37–43.
4. B. Wang et al., "Efficient Example-Based Painting and Synthesis of 2D Directional Texture," IEEE Trans. Visualization and Computer Graphics, vol. 10, no. 3, May/June 2004, pp. 266–277.
5. R.M. Haralick, K. Shanmugam, and I. Dinstein, "Textural Features for Image Classification," IEEE Trans. Systems, Man, and Cybernetics, vol. 3, no. 6, Nov. 1973, pp. 610–621.
6. X. Qin and Y.-H. Yang, "Basic Gray Level Aura Matrices: Theory and Its Application to Texture Synthesis," Proc. 10th IEEE Int'l Conf. Computer Vision (ICCV 05), IEEE CS Press, 2005, vol. 1, pp. 128–135.
7. S. Schlechtweg, T. Germer, and T. Strothotte, "RenderBots—Multi-Agent Systems for Direct Image Generation," Computer Graphics Forum, vol. 24, no. 2, June 2005, pp. 137–148.
8. M. Costa Sousa et al., "Precise Ink Drawing of 3D Models," Computer Graphics Forum, vol. 22, no. 3, Sept. 2003, pp. 369–379.
9. T. Isenberg et al., "Non-Photorealistic Rendering in Context: An Observational Study," Proc. 6th Int'l Symp. Non-Photorealistic Animation and Rendering (NPAR 06), ACM Press, 2006, pp. 115–126.
10. B. Julesz et al., "Inability of Humans to Discriminate between Visual Textures That Agree in Second-Order Statistics—Revisited," Perception, vol. 2, no. 4, 1973, pp. 391–405.
11. J.S. Weszka, C.R. Dyer, and A. Rosenfeld, "A Comparative Study of Texture Measures for Terrain Classification," IEEE Trans. Systems, Man, and Cybernetics, vol. 6, no. 4, Apr. 1976, pp. 269–285.
12. D. Chetverikov, "GLDH Based Analysis of Texture Anisotropy and Symmetry: An Experimental Study," Proc. 12th Int'l Conf. Pattern Recognition (ICPR 94), IEEE Press, 1994, vol. 1, pp. 444–448.
13. A. Baraldi and F. Parmiggiani, "An Investigation of the Textural Characteristics Associated with Gray Level Cooccurence Matrix Statistical Parameters," IEEE Trans. Geoscience and Remote Sensing, vol. 33, no. 2, Mar. 1995, pp. 293–304.
14. J.A. Juracek, Surfaces: Visual Research for Artists, Architects, and Designers, W.W. Norton, 1996.
15. A.C. Copeland, G. Ravichandran, and M.M. Trivedi, "Texture Synthesis Using Gray-Level Co-Occurrence Models, Algorithms, Experimental Analysis and Psychophysical Support," Optical Engineering, vol. 40, no. 11, Nov. 2001, pp. 2655–2673.
26 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool