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Issue No.02 - March/April (2008 vol.28)
pp: 35-43
Jiayi Xu , Zhejiang University
Xiaoyang Mao , University of Yamanashi
Xiaogang Jin , Zhejiang University
ABSTRACT
A real-time marbling system for creating marbling textures interactively uses a modern GPU. The approach models the marbling texture design process as a 2D fluid-dynamics problem and forms textures as a result of the color advection in the 2D flow fields.
INDEX TERMS
marbling, Navier-Stokes equations, GPU computing, diffusion, dissipation, and seamless texture synthesis.
CITATION
Jiayi Xu, Xiaoyang Mao, Xiaogang Jin, "Nondissipative Marbling", IEEE Computer Graphics and Applications, vol.28, no. 2, pp. 35-43, March/April 2008, doi:10.1109/MCG.2008.36
REFERENCES
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8. B. Kim et al., "Advections with Significantly Reduced Dissipation and Diffusion," IEEE Trans. Visualization and Computer Graphics, vol. 13, no. 1, 2007, pp. 135–144.
9. J. Shen et al., "Completion Based Texture Design Using Deformation," The Visual Computer, vol. 22, nos. 9–11, 2006, pp. 936–945.
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