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Issue No.01 - January/February (2008 vol.28)
pp: 12-17
Keri Schreiner , Freelance Writer
ABSTRACT
The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. However, given the cost of creating a digital game—which can creep past $10 million in some cases—and the as-yet-to-appear killer app, the possibilities remain dogged by challenges.
INDEX TERMS
digital games, serious games
CITATION
Keri Schreiner, "Digital Games Target Social Change", IEEE Computer Graphics and Applications, vol.28, no. 1, pp. 12-17, January/February 2008, doi:10.1109/MCG.2008.4
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