Issue No.06 - November/December (2007 vol.27)
Chris Seeling , Victorian Partnership for Advanced Computing (VPAC), Australia
Greg Watson , Victorian Partnership for Advanced Computing (VPAC), Australia
Kaiwei Sun , Victorian Partnership for Advanced Computing (VPAC), Australia
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2007.149
The automotive industry has recognized that simulation in key disciplines such as crash worthiness, noise and vibration, and fluid mechanics has matured to a high level. The decision is no longer about whether to use virtual technologies, but rather how to more effectively take advantage of these technologies to reduce time-to-market, lower development costs, and to support innovation. To further this technology, the Victorian Partnership for Advanced Computing (VPAC) developed a GPU-based algorithm (shader) that achieves a high frame rate while also interactively and immersively visualizing production-scale crash simulations.
stereoscopic visualization, automotive industry, crash simulations
Chris Seeling, Greg Watson, Kaiwei Sun, "GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations", IEEE Computer Graphics and Applications, vol.27, no. 6, pp. 6-11, November/December 2007, doi:10.1109/MCG.2007.149