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GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations
November/December 2007 (vol. 27 no. 6)
pp. 6-11
Chris Seeling, Victorian Partnership for Advanced Computing (VPAC), Australia
Greg Watson, Victorian Partnership for Advanced Computing (VPAC), Australia
Kaiwei Sun, Victorian Partnership for Advanced Computing (VPAC), Australia
The automotive industry has recognized that simulation in key disciplines such as crash worthiness, noise and vibration, and fluid mechanics has matured to a high level. The decision is no longer about whether to use virtual technologies, but rather how to more effectively take advantage of these technologies to reduce time-to-market, lower development costs, and to support innovation. To further this technology, the Victorian Partnership for Advanced Computing (VPAC) developed a GPU-based algorithm (shader) that achieves a high frame rate while also interactively and immersively visualizing production-scale crash simulations.

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Index Terms:
stereoscopic visualization, automotive industry, crash simulations
Citation:
Chris Seeling, Greg Watson, Kaiwei Sun, "GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations," IEEE Computer Graphics and Applications, vol. 27, no. 6, pp. 6-11, Nov.-Dec. 2007, doi:10.1109/MCG.2007.149
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