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Understanding and Realizing Presence in the Presenccia Project
July/August 2007 (vol. 27 no. 4)
pp. 90-93
Mel Slater, ICREA—Universitat Politècnica de Catalunya and University College London
Antonio Frisoli, Scuola di Studi Universitari e di Perfezionamento Sant'Anna
Franco Tecchia, Scuola di Studi Universitari e di Perfezionamento Sant'Anna
Christoph Guger, Guger Technologies OEG
Beau Lotto, University College London
Anthony Steed, University College London
Gert Pfurtscheller, Graz University of Technology
Robert Leeb, Graz University of Technology
Miriam Reiner, Israel Institute of Technology
Maria V. Sanchez-Vives, Universidad Miguel Hernandez-CSIC, Alicante
Paul Verschure, ICREA—Universitat Pompeu Fabra and Barcelona Media
Ulysses Bernardet, ICREA—Universitat Pompeu Fabra and Barcelona Media
The Presenccia project takes an operational approach to the concept of presence. Presenccia's approach lets the project team assess the extent of presence using tools beyond traditional questionnaires, and therefore avoid many of the problems involved with sole reliance on these. Instead, the team considers the extent to which mixed reality and VR participants realistically respond to virtually generated sensory data. Specifically, they measure the similarity of their response with what they might observe or predict if the sensory data—the situation, place, or events—were real, rather than virtual. This article describes the project's research highlights.

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Index Terms:
Presenccia, presence, virtual reality, mixed reality
Citation:
Mel Slater, Antonio Frisoli, Franco Tecchia, Christoph Guger, Beau Lotto, Anthony Steed, Gert Pfurtscheller, Robert Leeb, Miriam Reiner, Maria V. Sanchez-Vives, Paul Verschure, Ulysses Bernardet, "Understanding and Realizing Presence in the Presenccia Project," IEEE Computer Graphics and Applications, vol. 27, no. 4, pp. 90-93, July-Aug. 2007, doi:10.1109/MCG.2007.93
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