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Issue No.03 - May/June (2007 vol.27)
pp: 18-20
R?mi Ronfard , INRIA Rhone Alpes
Gabriel Taubin , Brown University
ABSTRACT
Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering, are making it possible to generate 3D models of dynamic scenes from multiple cameras at video frame rates. The authors call this process 3D cinematography since it extends traditional cinematography from 2D (images) to 3D (solid objects that we can render with photorealistic textures from arbitrary viewpoints) at the same frame rate. The authors provide an overview of the field as well as introduce the articles in their Special Section on 3D Cinema.
INDEX TERMS
3D cinematography, multiple-view geometry, image-based rendering
CITATION
R?mi Ronfard, Gabriel Taubin, "Introducing 3D Cinematography", IEEE Computer Graphics and Applications, vol.27, no. 3, pp. 18-20, May/June 2007, doi:10.1109/MCG.2007.64
REFERENCES
1. O. Schreer, P. Kauff, and T. Sikora, eds., 3D Videocommunication: Algorithms, Concepts, and Real-Time Systems in Human Centred Communication, Wiley, 2005.
2. T. Naemura, J. Tago, and H. Harashima, "Real-Time Video-Based Modeling and Rendering of 3D Scenes," IEEE Computer Graphics and Applications, vol. 22, no. 2, 2002, pp. 66–73.
3. M. Tanimoto, "Overview of Free Viewpoint Television," Signal Processing: Image Communication, vol. 21, no. 6, 2006, pp. 454–461.
4. L.-W. He, M.F. Cohen, and D.H. Salesin, "The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing," Proc. Siggraph, ACM Press, 1996, pp. 217–224.
5. D. Taylor, "Virtual Camera Movement: The Way of the Future?" Am. Cinematographer, vol. 77, no. 9, 1996, pp. 93–100.
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