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Educating the Next Generation of Mobile Game Developers
March/April 2007 (vol. 27 no. 2)
pp. 96, 92-95
| ASCII Text | x | ||
| Michael Zyda, Dhruv Thukral, Sumeet Jakatdar, Jonathan Engelsma, James Ferrans, Mat Hans, Larry Shi, Fred Kitson, Venu Vasudevan, "Educating the Next Generation of Mobile Game Developers," IEEE Computer Graphics and Applications, vol. 27, no. 2, pp. 96, 92-95, March/April, 2007. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2007.31, author = {Michael Zyda and Dhruv Thukral and Sumeet Jakatdar and Jonathan Engelsma and James Ferrans and Mat Hans and Larry Shi and Fred Kitson and Venu Vasudevan}, title = {Educating the Next Generation of Mobile Game Developers}, journal ={IEEE Computer Graphics and Applications}, volume = {27}, number = {2}, issn = {0272-1716}, year = {2007}, pages = {96, 92-95}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2007.31}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Educating the Next Generation of Mobile Game Developers IS - 2 SN - 0272-1716 SP96, 92 EP95 EPD - 96, 92-95 A1 - Michael Zyda, A1 - Dhruv Thukral, A1 - Sumeet Jakatdar, A1 - Jonathan Engelsma, A1 - James Ferrans, A1 - Mat Hans, A1 - Larry Shi, A1 - Fred Kitson, A1 - Venu Vasudevan, PY - 2007 KW - mobile gaming KW - game development KW - Motorola KW - GamePipe Labs VL - 27 JA - IEEE Computer Graphics and Applications ER - | |||
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2007.31
Almost every major publisher and developer in the game industry is dedicating a major part of their effort on mobile games. Realizing that there is a huge foreseeable demand for mobile game developers, Motorola has formed a partnership with GamePipe Labs at the University of Southern California. The purpose of this partnership is to provide a platform to train the next generation of mobile game developers using design principles unique to mobile games. The authors describe the process, challenges, and results of this effort from both the technical and design aspects.
1. J.R. Engelsma et al., "Ubiquitous Mobile Gaming," Proc. System Support for Ubiquitous Computing Workshop (UbiSys), 2006; http://www.magic.ubc.ca/ubisys/positions engelsma.pdf.
2. D. Pearce et al., "An Architecture for Seamless Access to Distributed Multimodal Services," Proc. 9th European Conf. Speech Communication and Technology, Int'l Speech Communication Assoc., 2005, pp. 2845–2848.
3. S. McGlashan et al., "Voice Extensible Markup Language (VoiceXML) Version 2.0," World Wide Web Consortium (W3C) recommendation, Mar. 2004, http://www.w3.org/TRvoicexml20/.
Index Terms:
mobile gaming, game development, Motorola, GamePipe Labs
Citation:
Michael Zyda, Dhruv Thukral, Sumeet Jakatdar, Jonathan Engelsma, James Ferrans, Mat Hans, Larry Shi, Fred Kitson, Venu Vasudevan, "Educating the Next Generation of Mobile Game Developers," IEEE Computer Graphics and Applications, vol. 27, no. 2, pp. 96, 92-95, March-April 2007, doi:10.1109/MCG.2007.31
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