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| Frank Nielsen, "The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency," IEEE Computer Graphics and Applications, vol. 27, no. 1, pp. 90-96, January/February, 2007. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2007.21, author = {Frank Nielsen}, title = {The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency}, journal ={IEEE Computer Graphics and Applications}, volume = {27}, number = {1}, issn = {0272-1716}, year = {2007}, pages = {90-96}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2007.21}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency IS - 1 SN - 0272-1716 SP90 EP96 EPD - 90-96 A1 - Frank Nielsen, PY - 2007 KW - Invisibility KW - Optical Camouflage KW - Light Field KW - Integral Photography VL - 27 JA - IEEE Computer Graphics and Applications ER - | |||
1. A.C. Clarke, Profiles of the Future: An Inquiry into the Limits of the Possible, Indigo, 2000.
2. M. Levoy and P. Hanrahan, "Light Field Rendering," Proc. Siggraph, ACM Press, 1996, pp. 31–42.
3. S. Tachi, "Telexistence and Retro-Reflective Projection Technology (RPT)", Proc. 5th Virtual Reality Int'l Conf. (VRIC), Istia Innovation, 2003, pp. 69/1–69/9; http:/projects.star.t.u-tokyo.ac.jp/ projects/MEDIA/xv/VRIC2003.pdf.
4. R. Raskar et al., "Shader Lamps: Animating Real Objects with Image-Based Illumination," Proc. 12th Eurographics Workshop Rendering Techniques, Springer, 2001, pp. 89–102; http:/www.cs.unc.edu/ ~raskar/Shaderlamps/.
5. A. Alu and N. Engheta, "Achieving Transparency with Plasmonic Coatings," Physical Rev. E, vol. 72, no. 1, 2005.

