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Issue No.01 - January/February (2007 vol.27)
pp: 90-96
Frank Nielsen , Sony Computer Science Laboratories
ABSTRACT
The author discusses the principles of invisibility and stealth and antistealth technologies from a computer graphics viewpoint. He presents the digital chameleon principle that relies on dynamically capturing and reproducing 4D light fields. That is, he proposes implementing optical camouflage by rendering transparency on objects to be concealed.
INDEX TERMS
Invisibility, Optical Camouflage, Light Field, Integral Photography
CITATION
Frank Nielsen, "The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency", IEEE Computer Graphics and Applications, vol.27, no. 1, pp. 90-96, January/February 2007, doi:10.1109/MCG.2007.21
REFERENCES
1. A.C. Clarke, Profiles of the Future: An Inquiry into the Limits of the Possible, Indigo, 2000.
2. M. Levoy and P. Hanrahan, "Light Field Rendering," Proc. Siggraph, ACM Press, 1996, pp. 31–42.
3. S. Tachi, "Telexistence and Retro-Reflective Projection Technology (RPT)", Proc. 5th Virtual Reality Int'l Conf. (VRIC), Istia Innovation, 2003, pp. 69/1–69/9; http:/projects.star.t.u-tokyo.ac.jp/ projects/MEDIA/xv/VRIC2003.pdf.
4. R. Raskar et al., "Shader Lamps: Animating Real Objects with Image-Based Illumination," Proc. 12th Eurographics Workshop Rendering Techniques, Springer, 2001, pp. 89–102; http:/www.cs.unc.edu/ ~raskar/Shaderlamps/.
5. A. Alu and N. Engheta, "Achieving Transparency with Plasmonic Coatings," Physical Rev. E, vol. 72, no. 1, 2005.
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