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The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency
January/February 2007 (vol. 27 no. 1)
pp. 90-96
Frank Nielsen, Sony Computer Science Laboratories
The author discusses the principles of invisibility and stealth and antistealth technologies from a computer graphics viewpoint. He presents the digital chameleon principle that relies on dynamically capturing and reproducing 4D light fields. That is, he proposes implementing optical camouflage by rendering transparency on objects to be concealed.

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Index Terms:
Invisibility, Optical Camouflage, Light Field, Integral Photography
Frank Nielsen, "The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency," IEEE Computer Graphics and Applications, vol. 27, no. 1, pp. 90-96, Jan.-Feb. 2007, doi:10.1109/MCG.2007.21
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