Issue No.01 - January/February (2007 vol.27)
Emmanuel Turquin , Grenoble University
Jamie Wither , Grenoble University
Laurence Boissieux , Grenoble University
Marie-Paule Cani , Grenoble University
John F. Hughes , Brown University
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2007.1
This interactive system for garment creation determines a garment's shape and how the character wears it based on a user-drawn sketch. The system then uses distances between the 2D garment silhouette and the character model to infer remaining distance variations in 3D.
Sketch-based interface, garment design, 3D modeling.
Emmanuel Turquin, Jamie Wither, Laurence Boissieux, Marie-Paule Cani, John F. Hughes, "A Sketch-Based Interface for Clothing Virtual Characters", IEEE Computer Graphics and Applications, vol.27, no. 1, pp. 72-81, January/February 2007, doi:10.1109/MCG.2007.1