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Issue No.01 - January/February (2007 vol.27)
pp: 72-81
Emmanuel Turquin , Grenoble University
Jamie Wither , Grenoble University
Laurence Boissieux , Grenoble University
Marie-Paule Cani , Grenoble University
John F. Hughes , Brown University
ABSTRACT
This interactive system for garment creation determines a garment's shape and how the character wears it based on a user-drawn sketch. The system then uses distances between the 2D garment silhouette and the character model to infer remaining distance variations in 3D.
INDEX TERMS
Sketch-based interface, garment design, 3D modeling.
CITATION
Emmanuel Turquin, Jamie Wither, Laurence Boissieux, Marie-Paule Cani, John F. Hughes, "A Sketch-Based Interface for Clothing Virtual Characters", IEEE Computer Graphics and Applications, vol.27, no. 1, pp. 72-81, January/February 2007, doi:10.1109/MCG.2007.1
REFERENCES
1. E. Turquin, M.P. Cani, and J. Hughes, "Sketching Garments for Virtual Characters," Proc. Eurographics Workshop Sketch-Based Interfaces and Modeling, T. Igarashi and J.A. Jorge, eds., Eurographics, 2004, pp. 175–182.
2. D. Bourguignon, M.P. Cani, and G. Drettakis, "Drawing for Illustration and Annotation in 3D," Computer Graphics Forum, vol. 20, no. 3, 2001, pp. 114–122.
3. J.J. Cherlin et al., "Sketch-Based Modeling with Few Strokes," Proc. 21st Spring Conf. Computer Graphics (SCCG), ACM Press, 2005, pp. 137–145.
4. P. Decaudin et al., "Virtual Garments: A Fully Geometric Approach for Clothing Design," Computer Graphics Forum, Proc. European Assoc. Computer Graphics (Eurographics), 2006, European Assoc. Computer Graphics, pp. 625–634.
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