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| Nikunj Raghuvanshi, Ming C. Lin, "Physically Based Sound Synthesis for Large-Scale Virtual Environments," IEEE Computer Graphics and Applications, vol. 27, no. 1, pp. 14-18, January/February, 2007. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2007.16, author = {Nikunj Raghuvanshi and Ming C. Lin}, title = {Physically Based Sound Synthesis for Large-Scale Virtual Environments}, journal ={IEEE Computer Graphics and Applications}, volume = {27}, number = {1}, issn = {0272-1716}, year = {2007}, pages = {14-18}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2007.16}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Physically Based Sound Synthesis for Large-Scale Virtual Environments IS - 1 SN - 0272-1716 SP14 EP18 EPD - 14-18 A1 - Nikunj Raghuvanshi, A1 - Ming C. Lin, PY - 2007 KW - sound synthesis KW - virtual environments KW - physics engine KW - spring-mass system VL - 27 JA - IEEE Computer Graphics and Applications ER - | |||
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2. N. Raghuvanshi and M. Lin, "Interactive Sound Synthesis for Large Scale Environments," Proc. ACM Siggraph Symp. Interactive 3D Graphics and Games, ACM Press, 2006, pp. 101–108.
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