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Issue No.05 - September/October (2006 vol.26)
pp: 96-99
Markus Gross , ETH Z?
ABSTRACT
This viewpoint focuses on the utility of point primitives for computer graphics and visualization. The author analyzes recent advancements in modeling, rendering, and animation, and he compares essential properties of point primitives with those of triangles and voxels.
INDEX TERMS
point based methods, sampling, modeling, animation, rendering
CITATION
Markus Gross, "Getting to the Point...?", IEEE Computer Graphics and Applications, vol.26, no. 5, pp. 96-99, September/October 2006, doi:10.1109/MCG.2006.106
REFERENCES
1. M. Levoy and T. Whitted, The Use of Points as a Display Primitive, tech. report 85-022, Computer Science Dept., Univ. of North Carolina at Chapel Hill, Jan. 1985.
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