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Getting to the Point...?
September/October 2006 (vol. 26 no. 5)
pp. 96-99
Markus Gross, ETH Z?
This viewpoint focuses on the utility of point primitives for computer graphics and visualization. The author analyzes recent advancements in modeling, rendering, and animation, and he compares essential properties of point primitives with those of triangles and voxels.

1. M. Levoy and T. Whitted, The Use of Points as a Display Primitive, tech. report 85-022, Computer Science Dept., Univ. of North Carolina at Chapel Hill, Jan. 1985.

Index Terms:
point based methods, sampling, modeling, animation, rendering
Citation:
Markus Gross, "Getting to the Point...?," IEEE Computer Graphics and Applications, vol. 26, no. 5, pp. 96-99, Sept.-Oct. 2006, doi:10.1109/MCG.2006.106
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