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September/October 2006 (vol. 26 no. 5)
pp. 24-27
Stacey D. Scott, Massachusetts Institute of Technology
Sheelagh Carpendale, University of Calgary
A digital tabletop is sufficiently different from the standard desktop computer in that it invites researchers to challenge traditional perspectives on human-computer interaction, such as rethinking the use of a computer as a solitary act, the activities people do with computers, the types of social interactions that can be part of digital interactions, and how the interplay between digital and social needs can be supported. This special issue on digital tabletops provides a sample of the research being conducted in this domain.

1. P.H. Dietz and D.L. Leigh, "DiamondTouch: A Multi-User Touch Technology," Proc. ACM Symp. User Interface Software and Technology (UIST), ACM Press, 2001, pp. 219–226.
2. C. Shen et al., "DiamondSpin: An Extensible Toolkit for Around-the-Table Interaction," Proc. ACM Conf. Human Factors in Computing Systems (CHI), ACM Press, 2004, pp. 167–174.
3. M. Haller et al., "The Shared Design Space," to appear in Proc. ACM Siggraph, ACM Press, 2006.
4. J.Y. Han, "Multi-Touch Interaction Wall," to appear in Proc. ACM Siggraph, ACM Press, 2006.
5. P. Deitz et al., "Submerging Technologies," to appear in Proc. ACM Siggraph, ACM Press, 2006.
6. P. Dourish, Where the Action Is: The Foundations of Embodied Interaction, MIT Press, 2001.
7. C. Gutwin and S. Greenberg, "The Importance of Awareness for Team Cognition in Distributed Collaboration," Team Cognition: Understanding the Factors that Drive Process and Performance, E. Salas and S.M. Fiore, eds., APA Press, pp. 177–201.

Index Terms:
Digital tabletops, large screen displays, horizontal interfaces, computer-supported collaboration
Citation:
Stacey D. Scott, Sheelagh Carpendale, "Guest Editors' Introduction: Interacting with Digital Tabletops," IEEE Computer Graphics and Applications, vol. 26, no. 5, pp. 24-27, Sept.-Oct. 2006, doi:10.1109/MCG.2006.107
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