This Article 
 Bibliographic References 
 Add to: 
Broadening Our Collaboration with Design
September/October 2006 (vol. 26 no. 5)
pp. 18-21
Benjamin Watson, North Carolina State University
Success in visualization and graphics must ultimately be defined in human terms: tools must simplify image creation for users, and the resulting imagery must communicate effectively to viewers. As both users and experts in visual communication, artists and architects have become important and productive collaborators for our discipline. Yet as demand for our imagery grows, not only must we deepen this collaboration, we must broaden it to include graphic, urban and industrial design. Graphic designers will be crucial partners with depicting nonspatial business and intelligence information, especially with automating the creation of this imagery. Working with urban and industrial designers will be just as important in automating the creation of 3D digital content, to meet rapidly increasing demand from the entertainment and simulation industries. Achieving this broader dialogue with design will require a new forum or workshop.

1. R. Williams, The Non-Designer's Design Book, Peachpit Press, 2003.
2. M. Wattenberg, "Baby Names, Visualization, and Social Data Analysis," Proc. IEEE Information Visualization, IEEE CS Press, 2005, pp. 1–7.
3. J. Mackinlay, "Automating the Design of Graphical Presentations of Relational Information," ACM Trans. Graphics, vol. 5, no. 2, 1986, pp. 110–141.
4. M. Agrawala et al., "Designing Effective Step-by-Step Assembly Instructions," Proc. ACM Siggraph, ACM Press, 2003, pp. 828–837.
5. S. Ishizaki, "Multiagent Model of Dynamic Design: Visualization as an Emergent Behavior of Active Design Agents," Proc. ACM Conf. Computer-Human Interaction (CHI), ACM Press, 1996, pp. 347–354.
6. C. Albrecht-Buehler, B.A. Watson, and D.A. Shamma, "Visualizing Live Text Streams Using Motion and Temporal Pooling," IEEE Computer Graphics and Applications, vol. 25, no. 3, 2005, pp. 52–59.
7. D. Ebert et al., Texturing and Modeling: A Procedural Approach, 2nd ed., AP Professional, 1998.
8. P. Müller et al., "Procedural Modeling of Buildings," Proc. ACM Siggraph/Trans. Graphics, vol. 25, no. 3, ACM Press, 2006, pp. 614–623.
9. T. Lechner et al., Procedural Modeling of Land Use in Cities, tech. report NWU-CS-04-38, Computer Science Dept., Northwestern Univ., 2004.
1. D. Cox, "Using the Supercomputer to Visualize Higher Dimensions: An Artist's Contribution to Scientific Visualization," Leonardo, vol. 21, no. 3, 1988.
2. D. House et al., "Design and Evaluation in Visualization Research," Proc. IEEE Visualization, IEEE CS Press, 2005, p. 117.
3. T.-M. Rhyne et al., "Realism, Expressionism, and Abstraction: Applying Art Techniques to Visualization," Proc. IEEE Visualization, IEEE CS Press, 2001, pp. 523–526.
4. J.E. Swan et al., "Visualization Needs More Visual Design! Sensory Design Issues as a Driving Problem for Visualization Research," Proc. IEEE Visualization, IEEE CS Press, 1999, pp. 485–490.
5. D. Keefe et al., "Artistic Collaboration in Designing VR Visualizations," IEEE Computer Graphics and Applications, vol. 25, no. 2, 2005, pp. 18–23.
6. M. Costa Sousa et al., "Illustrative Visualization for Medical Training," Proc. Eurographics Computational Aesthetics, 2005, Eurographics Assoc., pp. 201–209.
1. B. Gooch and A. Gooch, Non-Photorealistic Rendering, A.K. Peters Ltd., 2001.
2. E. Reinhard et al., High Dynamic Range Imaging, Morgan Kaufmann, 2005.
3. R. Ng, "Fourier Slice Photography," Proc. ACM Siggraph, ACM Press, 2005.

Index Terms:
information visualization, visual analytics, visual design, art, graphic design, urban design, industrial design, architecture, procedural modeling
Benjamin Watson, "Broadening Our Collaboration with Design," IEEE Computer Graphics and Applications, vol. 26, no. 5, pp. 18-21, Sept.-Oct. 2006, doi:10.1109/MCG.2006.99
Usage of this product signifies your acceptance of the Terms of Use.