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Interactive Tabletop Exhibits in Museums and Galleries
September/October 2006 (vol. 26 no. 5)
pp. 6-11
Just as online shopping is a bellwether of advanced online technologies, so are museum and gallery showcases for the best in computer display and interface technology. In the first case, commerce demands that speed and reliability get priority, in the latter, technological invisibility is foremost. The museum experience is an unusually tactile, sensual one, and the standard keyboard-mouse-and-screen setup might seem out of place. This trend toward sensual involvement is particularly noticeable in tabletop displays, as they appeal to two aspects of familiar daily life: the horizontal surface as a workspace, and hand gestures (or common objects) as tools for manipulating information.

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Index Terms:
tabletop displays, museums, galleries
Tom Geller, "Interactive Tabletop Exhibits in Museums and Galleries," IEEE Computer Graphics and Applications, vol. 26, no. 5, pp. 6-11, Sept.-Oct. 2006, doi:10.1109/MCG.2006.111
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