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| James F. Blinn, "How to Solve a Cubic Equation, Part 2: The 11 Case," IEEE Computer Graphics and Applications, vol. 26, no. 4, pp. 90-100, July/August, 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2006.81, author = {James F. Blinn}, title = {How to Solve a Cubic Equation, Part 2: The 11 Case}, journal ={IEEE Computer Graphics and Applications}, volume = {26}, number = {4}, issn = {0272-1716}, year = {2006}, pages = {90-100}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2006.81}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - How to Solve a Cubic Equation, Part 2: The 11 Case IS - 4 SN - 0272-1716 SP90 EP100 EPD - 90-100 A1 - James F. Blinn, PY - 2006 KW - Blinn KW - cubic equations VL - 26 JA - IEEE Computer Graphics and Applications ER - | |||
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4. J.F. Blinn, Jim Blinn's Corner: Notation, Notation, Notation, Morgan Kauffman, 2003, pp. 262–263.
5. J.F. Blinn, "How to Solve a Quadratic Equation," IEEE Computer Graphics and Applications, vol. 25, no. 6, pp. 76–79.
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8. W.H. Press et al., Numerical Recipes in C++, Cambridge Univ. Press, 2002, pp. 190–191.

