This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Branching into Cosmic Unity
July/August 2006 (vol. 26 no. 4)
pp. 4-5
Valeriy Grachov creates both abstract and representational digital works using such programs as Corel Painter, Adobe Photoshop, and Alien Skin Eye Candy 4000.

[1] M. Livio, The Equation That Couldn't Be Solved: How Mathematical Genius Discovered the Language of Symmetry, Simon and Schuster, 2005.
[2] F. Acton, Real Computing Made Real, Princeton Univ. Press, 1996, pp. 29–32.
[3] C. Loop and J.F. Blinn, Real-Time GPU Rendering of Piecewise Algebraic Surfaces, to be published in Proc. Siggraph, ACM Press, 2006.
[4] J.F. Blinn, Jim Blinn's Corner: Notation, Notation, Notation, Morgan Kauffman, 2003, pp. 262–263.
[5] J.F. Blinn, "How to Solve a Quadratic Equation," IEEE Computer Graphics and Applications, vol. 25, no. 6, pp. 76–79.
[6] N.J. Higham, Accuracy and Stability of Numerical Algorithms, SIAM, 2002, pp. 479–481.
[7] D. Herbison-Evans, "Solving Quartics and Cubics for Graphics," Graphics Gems V, A.W. Paeth, ed., AP Professional, 1995, pp. 11–12.
[8] W.H. Press et al., Numerical Recipes in C++, Cambridge Univ. Press, 2002, pp. 190–191.

Index Terms:
cover art
Citation:
Gary Singh, "Branching into Cosmic Unity," IEEE Computer Graphics and Applications, vol. 26, no. 4, pp. 4-5, July-Aug. 2006, doi:10.1109/MCG.2006.75
Usage of this product signifies your acceptance of the Terms of Use.