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| Ariel Shamir, Michael Rubinstein, Tomer Levinboim, "Generating Comics from 3D Interactive Computer Graphics," IEEE Computer Graphics and Applications, vol. 26, no. 3, pp. 53-61, May/June, 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2006.58, author = {Ariel Shamir and Michael Rubinstein and Tomer Levinboim}, title = {Generating Comics from 3D Interactive Computer Graphics}, journal ={IEEE Computer Graphics and Applications}, volume = {26}, number = {3}, issn = {0272-1716}, year = {2006}, pages = {53-61}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2006.58}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Generating Comics from 3D Interactive Computer Graphics IS - 3 SN - 0272-1716 SP53 EP61 EPD - 53-61 A1 - Ariel Shamir, A1 - Michael Rubinstein, A1 - Tomer Levinboim, PY - 2006 KW - comics generation KW - computer games KW - nonphotorealistic rendering KW - 3D graphics compression KW - digital storytelling VL - 26 JA - IEEE Computer Graphics and Applications ER - | |||
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