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Issue No.03 - May/June (2006 vol.26)
pp: 14-19
ABSTRACT
Japan's animation industry leads the world with output of 2D animation. The continuing focus on 2D is partly economic (lower production cost) and partly aesthetic. Japan's traditional pictorial language, the antithesis of Western optical realism, matches the visual immediacy of animation. Several Japanese studios are blending 2D and 3D, a hybrid approach that mixes nonphotorealistic rendering and optical realism. The most notable example is <em>Appleseed</em>, a feature-length animation movie that explores a new visual language for computer graphics.
INDEX TERMS
anime, Japan, animation
CITATION
Jan Krikke, "Computer Graphics Advances the Art of Anime", IEEE Computer Graphics and Applications, vol.26, no. 3, pp. 14-19, May/June 2006, doi:10.1109/MCG.2006.53
REFERENCES
1. R.K. Elder, "Movie Review: 'Appleseed'," Chicago Tribune,12 January 2005; http:/metromix.chicagotribune.com/ movies/mmx-050112-movies-review-rke-appleseed,0,218861.story.
2. S. Yoshinori, "Manga and Non-Photorealistic Rendering," Proc. Siggraph, ACM Press, 1999; http:/testwww.siggraph.org/ publications/newsletter/v33n1/contributions/Yoshinori.html.
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