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Computer Graphics Advances the Art of Anime
May/June 2006 (vol. 26 no. 3)
pp. 14-19
Japan's animation industry leads the world with output of 2D animation. The continuing focus on 2D is partly economic (lower production cost) and partly aesthetic. Japan's traditional pictorial language, the antithesis of Western optical realism, matches the visual immediacy of animation. Several Japanese studios are blending 2D and 3D, a hybrid approach that mixes nonphotorealistic rendering and optical realism. The most notable example is Appleseed, a feature-length animation movie that explores a new visual language for computer graphics.

1. R.K. Elder, "Movie Review: 'Appleseed'," Chicago Tribune,12 January 2005; http:/metromix.chicagotribune.com/ movies/mmx-050112-movies-review-rke-appleseed,0,218861.story.
2. S. Yoshinori, "Manga and Non-Photorealistic Rendering," Proc. Siggraph, ACM Press, 1999; http:/testwww.siggraph.org/ publications/newsletter/v33n1/contributions/Yoshinori.html.
1. S. Hunter, '"Steamboy': Anime Powered By Hot Air" Washington Post,25 March 2005, p. C01.

Index Terms:
anime, Japan, animation
Citation:
Jan Krikke, "Computer Graphics Advances the Art of Anime," IEEE Computer Graphics and Applications, vol. 26, no. 3, pp. 14-19, May-June 2006, doi:10.1109/MCG.2006.53
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