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Issue No.02 - March/April (2006 vol.26)
pp: 15-19
Bernd Fr?hlich , Bauhaus-Universit?t Weimar
Jan Hochstrate , Bauhaus-Universit?t Weimar
Alexander Kulik , Bauhaus-Universit?t Weimar
Anke Huckauf , Bauhaus-Universit?t Weimar
ABSTRACT
Although 3D graphics applications are increasingly in regular use, the development of input devices for this particular domain has evolved slowly. The desktop is still dominated by the mouse, and overall, only a small variety of input devices is commercially available. For example, for VR applications, tracked wands are commonly used--and, to a lesser degree, gloves.<p>In response to the need for more input devices, this article provides an overview of some of the authors' input device developments.</p>
INDEX TERMS
input devices, 3D interfaces
CITATION
Bernd Fr?hlich, Jan Hochstrate, Alexander Kulik, Anke Huckauf, "On 3D Input Devices", IEEE Computer Graphics and Applications, vol.26, no. 2, pp. 15-19, March/April 2006, doi:10.1109/MCG.2006.45
REFERENCES
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3. S. Zhai, "Human Performance in Six Degrees of Freedom Input Control," PhD thesis, Univ. of Toronto, 1995.
4. B. Fröhlich et al., "The GlobeFish and the GlobeMouse," Proc. Computer–Human Interaction 2006, ACM Press, to appear in Apr. 2006.
5. K. Shoemake, "Arcball Rotation Control," Graphics Gems IV, Academic Press Professional, 1994, pp. 175-192.
6. A. Huckauf et al., "Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments," M.F. Costabile and F. Paterno, eds., Human–Computer Interaction: Proc. Interact 2005, Springer, 2005, pp. 601-615.
7. B. Fröhlich et al., "Implementing Multi-Viewer Stereo Displays," Proc. Int'l Conf. in Central Europe on Computer Graphics and Visualization (WCSG 2005), 2005, pp. 139-146 ;http://wscg.zcu.cz/wscg2005wscg2005.htm.
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