|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Christopher Stapleton, Charles E. Hughes, "Believing is Seeing: Cultivating Radical Media Innovations," IEEE Computer Graphics and Applications, vol. 26, no. 1, pp. 88-93, January/February, 2006. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2006.12, author = {Christopher Stapleton and Charles E. Hughes}, title = {Believing is Seeing: Cultivating Radical Media Innovations}, journal ={IEEE Computer Graphics and Applications}, volume = {26}, number = {1}, issn = {0272-1716}, year = {2006}, pages = {88-93}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2006.12}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Believing is Seeing: Cultivating Radical Media Innovations IS - 1 SN - 0272-1716 SP88 EP93 EPD - 88-93 A1 - Christopher Stapleton, A1 - Charles E. Hughes, PY - 2006 KW - mixed reality KW - media innovation VL - 26 JA - IEEE Computer Graphics and Applications ER - | |||
The emerging media of mixed reality?the blending of real and synthetic environments and objects?has melted the boundaries between physical and virtual realities, letting us interweave simulated characters and scenes into real-world experiences. So why do we treat mixed reality as we do more limiting media technology such as virtual reality, television, cinema, radio, or print media? A new vision might borrow from tradition, but by making creative leaps, we can find the magical power that lies within.
1. C.E. Hughes et al., "Mixed Reality in Education, Entertainment and Training: An Interdisciplinary Approach," IEEE Computer Graphics and Applications, vol. 25, no. 6, 2005, pp. 24-30.
2. S. Malo, C.B. Stapleton, and C.E. Hughes, "Going Beyond Reality: Creating Extreme Multi-Modal Mixed Reality for Training Simulation," Proc. Interservice/Industry Training, Simulation, and Education Conf. (I/ITSEC), Nat'l Training Systems Assoc., 2004.
3. C.M. Fidopiastis et al., "Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning," Proc. 4th Int'l Workshop Virtual Rehabilitation (IWVR), 2005.

