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Believing is Seeing: Cultivating Radical Media Innovations
January/February 2006 (vol. 26 no. 1)
pp. 88-93
Christopher Stapleton, University of Central Florida
Charles E. Hughes, University of Central Florida
The infusion of artistic expression within scientific exploration of new media can be a process that defies some traditions and embraces a dangerous na?vet? of the artists that appears to be an unpredictable alchemy of the mind, machine and magic. Like the alchemist, we don't need to see it to believe it; we see it because we believe it. Even though new science and technological capability spark every media revolution, its possibilities are proven by artistic imagination, the consequent effects inevitably changing life as we know it, and never in ways we expect.

The emerging media of mixed reality?the blending of real and synthetic environments and objects?has melted the boundaries between physical and virtual realities, letting us interweave simulated characters and scenes into real-world experiences. So why do we treat mixed reality as we do more limiting media technology such as virtual reality, television, cinema, radio, or print media? A new vision might borrow from tradition, but by making creative leaps, we can find the magical power that lies within.

1. C.E. Hughes et al., "Mixed Reality in Education, Entertainment and Training: An Interdisciplinary Approach," IEEE Computer Graphics and Applications, vol. 25, no. 6, 2005, pp. 24-30.
2. S. Malo, C.B. Stapleton, and C.E. Hughes, "Going Beyond Reality: Creating Extreme Multi-Modal Mixed Reality for Training Simulation," Proc. Interservice/Industry Training, Simulation, and Education Conf. (I/ITSEC), Nat'l Training Systems Assoc., 2004.
3. C.M. Fidopiastis et al., "Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning," Proc. 4th Int'l Workshop Virtual Rehabilitation (IWVR), 2005.

Index Terms:
mixed reality, media innovation
Citation:
Christopher Stapleton, Charles E. Hughes, "Believing is Seeing: Cultivating Radical Media Innovations," IEEE Computer Graphics and Applications, vol. 26, no. 1, pp. 88-93, Jan.-Feb. 2006, doi:10.1109/MCG.2006.12
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