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Issue No.01 - January/February (2006 vol.26)
pp: 18-25
Keqi Zhang , Florida International University
Shu-Ching Chen , Florida International University
Peter Singh , Florida International University
Khalid Saleem , Florida International University
Na Zhao , Florida International University
ABSTRACT
A prototype 3D visualization and animation system for storm-surge flooding includes three major components: a 3D synthetic visualization environment representing terrain, buildings, roads, vegetation, and the sea; a module for animating surge flooding and waves; and a high-resolution storm-surge model to serve as an engine to drive the animation of flooding . The storm-surge model used in this study is an improvement of National Oceanic and Atmospheric Administration's Slosh model, which enables us to refine the spatial resolution of surge modeling from the kilometer to the hundred-meter scale.
INDEX TERMS
3D visualization, storm-surge flooding, NOAA
CITATION
Keqi Zhang, Shu-Ching Chen, Peter Singh, Khalid Saleem, Na Zhao, "A 3D Visualization System for Hurricane Storm-Surge Flooding", IEEE Computer Graphics and Applications, vol.26, no. 1, pp. 18-25, January/February 2006, doi:10.1109/MCG.2006.4
REFERENCES
1. C.P. Jelesnianski, J. Chen, and W.A. Shaffer, Slosh: Sea, Lake and Overland Surges from Hurricanes, tech. report, Nat'l Oceanic and Atmospheric Administration, 1992, p. 71.
2. S.B. Goldenberg et al., "The Recent Increase in Atlantic Hurricane Activity: Causes and Implications," Science, vol. 293, no. 5529, 2001, pp. 474-479.
3. A. Fournier and W.T. Reeves, "A Simple Model of Ocean Waves," Proc. Siggraph, vol. 4, ACM Press, 1986, pp. 75-84.
4. W.T. Reeves, "Particle System— A Technique for Modeling a Class of Fuzzy Objects," ACM Trans. Graphics, vol. 2, no. 2, 1983, pp. 91-108.
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