|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Holger Regenbrecht, Gregory Baratoff, Wilhelm Wilke, "Augmented Reality Projects in the Automotive and Aerospace Industries," IEEE Computer Graphics and Applications, vol. 25, no. 6, pp. 48-56, November/December, 2005. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2005.124, author = {Holger Regenbrecht and Gregory Baratoff and Wilhelm Wilke}, title = {Augmented Reality Projects in the Automotive and Aerospace Industries}, journal ={IEEE Computer Graphics and Applications}, volume = {25}, number = {6}, issn = {0272-1716}, year = {2005}, pages = {48-56}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2005.124}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Augmented Reality Projects in the Automotive and Aerospace Industries IS - 6 SN - 0272-1716 SP48 EP56 EPD - 48-56 A1 - Holger Regenbrecht, A1 - Gregory Baratoff, A1 - Wilhelm Wilke, PY - 2005 KW - artificial KW - augmented KW - and virtual realities; computer-aided engineering; and prototyping VL - 25 JA - IEEE Computer Graphics and Applications ER - | |||
1. D. Mizell, "Boeing's Wire Bundle Assembly Project," Fundamentals of Wearable Computers and Augmented Reality, W. Barfield and T. Caudell, eds., Lawrence Erlbaum and Assoc., 2001, pp. 447-467.
2. F. Echtler et al., "The Intelligent Welding Gun: Augmented Reality for Experimental Vehicle Construction," Virtual and Augmented Reality Applications in Manufacturing, S.K. Ong and A.Y.C. Nee, eds., Springer, 2003.
3. R. Doerner et al., "Campfire Stories: Production Process of 3D Computer Graphics Applications," ACM Computer Graphics, vol. 36, no. 4, 2002, pp. 22-24.
4. H. Tamura, M. Yamamoto,, and A. Katayama, "Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds," IEEE Computer Graphics and Applications, vol. 21, no. 6, 2001, pp. 64-70.
5. W. Friedrich, ed. ARVIKA— Augmented Reality für Entwicklung, Produktion und Service [Augmented Reality for Design, Production, and Servicing], Publicis MCD Verlag, 2004.
6. G. Baratoff and H. Regenbrecht, "Developing and Applying AR Technology in Design Production, Service, and Training," Virtual and Augmented Reality Applications in Manufacturing, S.K. Ong and A.Y.C. Nee, eds., Springer, 2004, pp. 207-236.
7. N. Navab, "Developing Killer Apps for Industrial Augmented Reality," IEEE Computer Graphics and Applications, May/June 2004, pp. 16-20.
8. M. Haringer and H. Regenbrecht, "A Pragmatic Approach to Augmented Reality Authoring," Proc. Int'l Symp. Mixed and Augmented Reality (ISMAR), IEEE Press, 2002, pp. 237-245.
9. H. Regenbrecht, M. Wagner,, and G. Baratoff, "MagicMeeting— A Collaborative Tangible Augmented Reality System," Virtual Reality— Systems, Development and Applications, vol. 6, no. 3, Springer, 2002, pp. 151-166.
10. I. Poupyrev et al., "Developing a Generic Augmented-Reality Interface," Computer, vol. 35, no. 3, 2002, pp. 44-50.

