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Issue No.06 - November/December (2005 vol.25)
pp: 6-9
Mark A. Livingston , Naval Research Laboratory
ABSTRACT
Augmented reality has been a part of computer graphics methodology for decades. A number of prototype augmented reality systems have shown the possibilities this paradigm creates. This article explores the challenges created by human factors when implementing augmented reality systems.
INDEX TERMS
augmented reality, virtual reality, human factors issues
CITATION
Mark A. Livingston, "Evaluating Human Factors in Augmented Reality Systems", IEEE Computer Graphics and Applications, vol.25, no. 6, pp. 6-9, November/December 2005, doi:10.1109/MCG.2005.130
REFERENCES
1. M.A. Livingston et al., "Resolving Multiple Occluded Layers in Augmented Reality," Proc. Int'l Symp. Mixed and Augmented Reality (ISMAR), IEEE Press, 2003, pp. 56-65.
2. M.A. Livingston et al., "Objective Measures for the Effectiveness of Augmented Reality," Proc. IEEE Virtual Reality (Poster Session), IEEE CS Press, 2005, pp. 287-288.
3. M.A. Livingston et al., "Applying a Testing Methodology to Augmented Reality Interfaces to Simulation Systems," Int'l Conf. Human–Computer Interface Advances for Modeling and Simulation (SIMCHI), Soc. for Computer Simulation Int'l, 2005.
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