Issue No.06 - November/December (2005 vol.25)
Mark A. Livingston , Naval Research Laboratory
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2005.130
Augmented reality has been a part of computer graphics methodology for decades. A number of prototype augmented reality systems have shown the possibilities this paradigm creates. This article explores the challenges created by human factors when implementing augmented reality systems.
augmented reality, virtual reality, human factors issues
Mark A. Livingston, "Evaluating Human Factors in Augmented Reality Systems", IEEE Computer Graphics and Applications, vol.25, no. 6, pp. 6-9, November/December 2005, doi:10.1109/MCG.2005.130