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Evaluating Human Factors in Augmented Reality Systems
November/December 2005 (vol. 25 no. 6)
pp. 6-9
Mark A. Livingston, Naval Research Laboratory
Augmented reality has been a part of computer graphics methodology for decades. A number of prototype augmented reality systems have shown the possibilities this paradigm creates. This article explores the challenges created by human factors when implementing augmented reality systems.

1. M.A. Livingston et al., "Resolving Multiple Occluded Layers in Augmented Reality," Proc. Int'l Symp. Mixed and Augmented Reality (ISMAR), IEEE Press, 2003, pp. 56-65.
2. M.A. Livingston et al., "Objective Measures for the Effectiveness of Augmented Reality," Proc. IEEE Virtual Reality (Poster Session), IEEE CS Press, 2005, pp. 287-288.
3. M.A. Livingston et al., "Applying a Testing Methodology to Augmented Reality Interfaces to Simulation Systems," Int'l Conf. Human–Computer Interface Advances for Modeling and Simulation (SIMCHI), Soc. for Computer Simulation Int'l, 2005.

Index Terms:
augmented reality, virtual reality, human factors issues
Citation:
Mark A. Livingston, "Evaluating Human Factors in Augmented Reality Systems," IEEE Computer Graphics and Applications, vol. 25, no. 6, pp. 6-9, Nov.-Dec. 2005, doi:10.1109/MCG.2005.130
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