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Sensation-Preserving Haptic Rendering
July/August 2005 (vol. 25 no. 4)
pp. 8-11
Ming C. Lin, University of North Carolina at Chapel Hill
Miguel A. Otaduy, Swiss Federal Institute of Technology (ETH) Zurich
Researchers have recently investigated the problem of rendering the contact forces and torques between 3D virtual objects. This problem is known as 6-DOF haptic rendering, as the computed output includes both 3-DOF forces and 3-DOF torques. This article presents an overview of the authors? work in this area. They suggest different approximation methods based on the principle of preserving the dominant perceptual factors in haptic exploration.

1. M.A. Otaduy and M.C. Lin, "Sensation Preserving Simplification for Haptic Rendering," ACM Trans. Graphics (Proc. Siggraph), vol. 23, no. 3, 2003, pp. 543-553.
2. M.A. Otaduy et al., "Haptic Display of Interaction between Textured Models," Proc. IEEE Visualization Conf., IEEE CS Press, 2004, pp. 297-304.
3. M.A. Otaduy and M.C. Lin, "Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration," Proc. IEEE World Haptics Conf., IEEE Press, 2005, pp. 247-256.

Index Terms:
haptics, haptic rendering, rendering
Citation:
Ming C. Lin, Miguel A. Otaduy, "Sensation-Preserving Haptic Rendering," IEEE Computer Graphics and Applications, vol. 25, no. 4, pp. 8-11, July-Aug. 2005, doi:10.1109/MCG.2005.85
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