This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Depicting Dynamics Using Principles of Visual Art and Narrations
May/June 2005 (vol. 25 no. 3)
pp. 40-51
Marc Nienhaus, University of Potsdam, Germany
J? D?llner, University of Potsdam, Germany
Depicting dynamics offers a large potential for expressive and effective visual communication. It has a long tradition in visual art and visual narrations. A smart depiction system automatically generates compelling images that depict dynamics following traditional design principles of visual art and principles of classic graphics design?such as found in comic books and storyboards. An extensible set of depiction techniques, which analyze scene and behavior descriptions, maps dynamics to dynamics glyphs, and represents them as complementary scene graphs used to render images. Designers can edit visual and textual appearances of dynamics glyphs interactively. With depiction techniques, we can symbolize in a single, static image past, ongoing, and future activities and events taking place in and related to 3D scenes. Depiction techniques also serve to visually communicate nonvisual information such as tension, danger, and feelings. The system for depicting dynamics offers manifold ways to generate rich visual content not only in static media but also in interactive or animated renderings while drastically reducing time and cost efforts.

1. S. McCloud, Understanding Comics— The Invisible Art, Harper Perennial, 1994.
2. S.D. Katz, Film Directing Shot by Shot: Visualizing from Concept to Screen, Michael Wiese Productions, 1991.
3. M. Begleiter, From Word to Image— Storyboarding and the Filmmaking Process, Michael Wiese Productions, 2001.
4. T. Strothotte and S. Schlechtweg, Non-Photorealistic Computer Graphics— Modeling, Rendering, and Animation, Morgan Kaufmann, 2002.
5. J. Döllner and K. Hinrichs, "Object-Oriented 3D Modeling, Animation and Interaction," J. Visualization and Computer Animation, vol. 8, no. 1, 1997, pp. 33-64.
6. A.R. Tilley and Henry Dreyfuss Associates, The Measure of Man and Woman: Human Factors in Design, John Wiley & Sons, 2001.
1. M. Agrawala et al., "Designing Effective Step-by-Step Assembly Instructions," Proc. ACM Siggraph, ACM Press, 2003, pp. 828-837.
2. J.E. Cutting, "Representing Motion in a Static Image: Constraints and Parallels in Art, Science, and Popular Culture," Perception, vol. 31, no. 10, 2002, pp. 1165-1193.
3. S. McCloud, Understanding Comics— The Invisible Art, Harper Perennial, 1994.
4. S.D. Katz, Film Directing Shot by Shot: Visualizing from Concept to Screen, Michael Wiese Productions, 1991.
5. M. Begleiter, From Word to Image— Storyboarding and the Filmmaking Process, Michael Wiese Productions, 2001.
6. J. Lasseter, "Principles of Traditional Animation Applied to 3D Computer Animation," Proc. ACM Siggraph, vol. 21, no. 4, ACM Press, 1987, pp. 35-43.
7. S. Chenney et al., "Simulating Cartoon Style Animation," Proc. 2nd Int'l Symp. Non-Photorealistic Animation and Rendering, ACM Press, 2002, pp. 133-138.
8. S.C. Hsu and I.H.H. Lee, "Drawing and Animation Using Skeletal Strokes," Proc. ACM Siggraph, ACM Press, 1994, pp. 109-118.
9. M. Masuch, S. Schlechtweg, and R. Schulz, "Speedlines— Depicting Motion in Motionless Pictures," Siggraph Conf. Abstracts and Applications, ACM Press, 1999, p. 277.
10. M. Nienhaus and J. Döllner, "Dynamic Glyphs— Depicting Dynamics in Images of 3D Scenes," Proc. Smart Graphics, Springer, 2003, pp. 102-111.
1. J. Döllner and K. Hinrichs, "A Generic Rendering System," IEEE Trans. Visualization and Computer Graphics, vol. 8, no. 2, 2002, pp. 99-118.

Index Terms:
depicting dynamics, smart depictions, visual narrations, sequential art, nonphotorealistic rendering
Citation:
Marc Nienhaus, J? D?llner, "Depicting Dynamics Using Principles of Visual Art and Narrations," IEEE Computer Graphics and Applications, vol. 25, no. 3, pp. 40-51, May-June 2005, doi:10.1109/MCG.2005.53
Usage of this product signifies your acceptance of the Terms of Use.