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Issue No.02 - March/April (2005 vol.25)
pp: 18-23
Daniel F. Keefe , Brown University
David B. Karelitz , Brown University
Eileen L. Vote , Brown University
David H. Laidlaw , Brown University
ABSTRACT
This article describes some of the lessons we have learned from our collaborations with artists on visualization problems at Brown University's Visualization Research Lab. Over the past several years, we have worked closely with artists to develop, refine, and critique visualizations ranging from archaeological dig data from the Great Temple of Petra site in Jordan to the fluid dynamics and wing bone shape deformations that begin to explain how bats, the only flying mammals, stay aloft.
CITATION
Daniel F. Keefe, David B. Karelitz, Eileen L. Vote, David H. Laidlaw, "Artistic Collaboration in Designing VR Visualizations", IEEE Computer Graphics and Applications, vol.25, no. 2, pp. 18-23, March/April 2005, doi:10.1109/MCG.2005.34
REFERENCES
1. A. van Dam et al., "Immersive Virtual Reality for Scientific Visualization: A Progress Report," IEEE Computer Graphics and Applications, vol. 20, no. 6, 2000, pp. 26-52.
2. D. Cox, "Using the Supercomputer to Visualize Higher Dimensions: An Artist's Contribution to Scientific Visualization," Leonardo, vol. 21, no. 3, 1988, pp. 233-242.
3. V. Sorensen, The Contribution of the Artist to Scientific Visualization, California Institute of the Arts, 1989; http://visualmusic.org/textscivi1.html.
4. B. Shedd, "Exploding the Frame: Seeking a New Cinematic Language," Proc. Society of Motion Picture and Television Engineers 135th Conf., 1994; http://members.aol.com/sheddprod2ExplodingtheFrame.html .
5. D. Keefe et al., "CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience," Proc. ACM Symp. Interactive 3D Graphics, ACM Press, 2001, pp. 85-93.
6. D. Karelitz, D. Keefe, and D. Laidlaw, "Using CavePainting to Create Scientific Visualizations," Proc. IEEE Visualization, IEEE CS Press, 2003, p. 109.
7. J. Dupin, Miró, Abrams, 1993.
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