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Issue No.01 - January/February (2005 vol.25)
pp: 24-31
Sidney Fels , University of British Columbia
Yuichiro Kinoshita , University of British Columbia
Tzu-Pei Grace Chen , University of British Columbia
Yasufumi Takama , University of British Columbia
Steve Yohanan , University of British Columbia
Sachiyo Takahashi , University of British Columbia
Ashley Gadd , University of British Columbia
Kenji Funahashi , Nagoya Institute of Technology
ABSTRACT
A locomotion interface for swimming and floating in a virtual ocean in a VR environment is part of the Swimming Across the Pacific artwork. As an initial step in realizing this artwork, the authors created an interactive installation using the swimming apparatus and the theme of swimming across the Pacific Ocean. The exhibit suspends a swimmer using a hand gliding and ankle harnesses with pulleys and ropes in an 8-cubic-foot wooden frame. The VR ocean world has a sky, sea waves, splashes, ocean floor, and avatar representing the swimmer. The virtual swimmer mimics swimming movements that are sensed by eight position trackers.
INDEX TERMS
virtual swimming, locomotion interface, virtual reality, emerging technology, water simulation, Swimming Across the Pacific
CITATION
Sidney Fels, Yuichiro Kinoshita, Tzu-Pei Grace Chen, Yasufumi Takama, Steve Yohanan, Sachiyo Takahashi, Ashley Gadd, Kenji Funahashi, "Swimming Across the Pacific: A VR Swimming Interface", IEEE Computer Graphics and Applications, vol.25, no. 1, pp. 24-31, January/February 2005, doi:10.1109/MCG.2005.20
REFERENCES
1. A. Misheff, Swimming Across the Atlantic, Ciesse Piumini, 1990.
2. C. Snow, The Two Cultures, Cambridge Univ. Press, 1993.
3. N.I. Durlach and A.S. Mavor, eds., Virtual Reality: Scientific and Technological Challenges, Nat'l Academy Press, Washington, D.C., 1994.
4. R. Christensen et al., "Inertial Force Feedback for the Treadport locomotion Interface," Presence: Teleoperators and Virtual Environments, vol. 9, 2000, pp. 1-4.
5. J. Schneider and R. Westermann, "Towards Real Time Visual Simulation of Water Surfaces," Proc. 6th Int'l WorkshopVision Modeling and Visualization, 2001, pp. 211-218; http://wwwvis.informatik.uni-stuttgart.de/ vmv01/dl/papers17.pdf.
6. W.T. Reeves and R. Blau, "Approximate and Probabilistic Algorithms for Shading and Rendering Structured Particle Systems," Computer Graphics, vol. 19, no. 3, 1985, pp. 313-322.
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