Issue No.04 - July/August (2004 vol.24)
Matthias Hopf , University of Stuttgart, Germany
Thomas Ertl , University of Stuttgart, Germany
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2004.7
Visualizing large uncorrelated point data sets with regular volume rendering produces unsatisfying results due to low spatial resolution. For time-dependent data, available main memory can be a limiting factor as well. To deal with these large time-varying data sets, a hierarchical representation is created and quantized relative coordinates are stored. During rendering the compressed data is accessed out of core, and particle positions are interpolated using B-splines. Traversing the hierarchical structure for each frame can trade-off rendering speed for image quality, achieving interactive rates for data sets with millions of points.
volume rendering, scattered data, splatting, hierarchical visualization, time-dependent data, out-of-core techniques
Matthias Hopf, Thomas Ertl, "Hierarchical Splatting of Scattered 4D Data", IEEE Computer Graphics and Applications, vol.24, no. 4, pp. 64-72, July/August 2004, doi:10.1109/MCG.2004.7