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| Andrew Glassner, "Digital Cubism," IEEE Computer Graphics and Applications, vol. 24, no. 3, pp. 82-90, May/June, 2004. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2004.1297016, author = {Andrew Glassner}, title = {Digital Cubism}, journal ={IEEE Computer Graphics and Applications}, volume = {24}, number = {3}, issn = {0272-1716}, year = {2004}, pages = {82-90}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2004.1297016}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Digital Cubism IS - 3 SN - 0272-1716 SP82 EP90 EPD - 82-90 A1 - Andrew Glassner, PY - 2004 VL - 24 JA - IEEE Computer Graphics and Applications ER - | |||
Citation:
Andrew Glassner, "Digital Cubism," IEEE Computer Graphics and Applications, vol. 24, no. 3, pp. 82-90, May-June 2004, doi:10.1109/MCG.2004.1297016
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