The Community for Technology Leaders
RSS Icon
Issue No.01 - January/February (2004 vol.24)
pp: 66-75
Hong Hua , University of Hawaii at M?noa
Leonard D. Brown , University of Illinois at Urbana-Champaign
Chunyu Gao , University of Illinois at Urbana-Champaign
<p>Our collaborative augmented reality system for multiple users simultaneously creates outside-in workbench views and inside-out life-size walk-through views, bridging the virtual and augmented reality paradigms.</p>
Hong Hua, Leonard D. Brown, Chunyu Gao, "Scape: Supporting Stereoscopic Collaboration in Augmented and Projective Environments", IEEE Computer Graphics and Applications, vol.24, no. 1, pp. 66-75, January/February 2004, doi:10.1109/MCG.2004.10004
1. W. Buxton, A. Sellen, and M. Sheasby, "Interfaces for Multiparty Videoconferencing," Video Mediated Communication, K. Finn, A. Sellen, and S. Wilber, eds., Erlbaum, 1997, pp. 385-400.
2. H. Ishii, M. Kobayashi, and J. Grudin, "Integration of Inter-Personal Space and Shared Workspace: Clearboard Design and Experiments," Proc. Conf. Computer-Supported Cooperative Work (CSCW), ACM Press, 1992, pp. 33-42.
3. O. Bimber et al., "The Virtual Showcase," IEEE Computer Graphics and Applications, vol. 21, no. 6, 2001, pp. 48-55.
4. Y. Kitamura et al "Interactive Stereoscopic Display for Three or More Users," Proc. Siggraph, ACM Press, 2001, pp. 231-240.
5. C. Cruz-Neira, D.J. Sandin, and T.A. DeFanti, "Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE," Proc. Siggraph, ACM Press, 1993, pp. 135-142.
6. W. Kröger and B. Fröhlich, "The Responsive Workbench," IEEE Computer Graphics and Applications, vol. 14, no. 3, 1994, pp. 12-15.
7. M. Agrawala et al., "The Two-User Responsive Workbench: Support for Collaboration through Individual Views of a Shared Space," Proc. Siggraph, ACM Press, 1997, pp. 327-332.
8. M. Billinghurst and H. Kato, "Collaborative Mixed Reality," Mixed Reality: Merging Real and Virtual Worlds, Y. Ohata and H. Tamura, eds., Ohmsha and Springer-Verlag, 1999, pp. 261-284.
9. J. Rekimoto, "Transvision: A Hand-Held Augmented Reality System for Collaborative Design," Proc. Virtual Systems and Multimedia (VSMM), Int'l Soc. Virtual Systems and Multimedia, 1996, pp. 18-20.
10. Z. Szalavari et al., "Studierstube: An Environment for Collaboration in Augmented Reality," Virtual Reality, vol. 3, no. 1, 1998, pp. 37-48.
11. R. Kijima and T. Ojika, "Transition between Virtual Environment and Workstation Environment with Projective Head-Mounted Display," Proc. IEEE Virtual Reality (VR), IEEE CS Press, 1997, pp. 130-137.
12. H. Hua et al., "Engineering of Head-Mounted Projective Displays," Applied Optics, vol. 39, no. 22, 2000, pp. 3814-3824.
13. H. Hua et al., "A Testbed for Precise Registration, Natural Occlusion and Interaction in an Augmented Environment Using a Head-Mounted Projective Display," Proc. IEEE Virtual Reality, IEEE CS, 2002, pp. 81-89.
14. H. Hua, Y. Ha, and J. Rolland, "Design of an Ultralight and Compact Projection Lens," Applied Optics, vol. 42, no. 1, 2003, pp. 97-107.
15. N. Kawakami et al., "Object-Oriented Displays: A New Type of Display Systems— From Immersive Display to Object-Oriented Displays," Proc. IEEE Int'l Conf. Systems, Man, and Cybernetics (SMC), vol. 5, IEEE Soc. Systems, Man, Cybernetics, 1999, pp. 1066-1069.
16. J. Parsons and J.P. Rolland, "A Non-Intrusive Display Technique for Providing Real-Time Data Within a Surgeon's Critical Area of Interest," Proc. Medicine Meets Virtual Reality, 1998, J.D. Westwood et al., eds., IOS Press and Ohmsha Ltd., pp. 246-251.
17. H. Hua et al., "A New Collaborative Infrastructure: Scape," Proc. IEEE Virtual Reality, IEEE CS Press, 2003, pp. 171-179.
18. C. Gao, H. Hua, and N. Ahuja, "Easy Calibration of a Head-Mounted Projective Display for Augmented Reality Systems," Proc. IEEE Virtual Reality, IEEE CS Press, 2003, pp. 53-60.
24 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool