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Issue No.06 - November/December (2003 vol.23)
pp: 70-75
Aaron Lefohn , University of Utah
Brian Budge , University of Utah
Peter Shirley , University of Utah
Richard Caruso , Eye Prosthetics of Utah
Erik Reinhard , University of Central Florida
<p>Human irises gain their appearance from a layered and highly complex structure that is difficult to model and render with conventional techniques. This article presents an approach that uses domain knowledge from the field of ocular prosthetics. In that field, ocularists create an artificial iris by painting many simple semitransparent layers. This methodology is translated into a simple and effective toolkit, which can be used to create and render realistic looking irises.</p>
color, shading, rendering, iris, eye, texture
Aaron Lefohn, Brian Budge, Peter Shirley, Richard Caruso, Erik Reinhard, "An Ocularist's Approach to Human Iris Synthesis", IEEE Computer Graphics and Applications, vol.23, no. 6, pp. 70-75, November/December 2003, doi:10.1109/MCG.2003.1242384
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