|
| This Article | ||
| ||
| Share | ||
| Bibliographic References | ||
| Add to: | ||
| | ||
| Search | ||
| ||
| ASCII Text | x | ||
| Michael Ashikhmin, "Fast Texture Transfer," IEEE Computer Graphics and Applications, vol. 23, no. 4, pp. 38-43, July/August, 2003. | |||
| BibTex | x | ||
| @article{ 10.1109/MCG.2003.1210863, author = {Michael Ashikhmin}, title = {Fast Texture Transfer}, journal ={IEEE Computer Graphics and Applications}, volume = {23}, number = {4}, issn = {0272-1716}, year = {2003}, pages = {38-43}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2003.1210863}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, } | |||
| RefWorks Procite/RefMan/Endnote | x | ||
| TY - MGZN JO - IEEE Computer Graphics and Applications TI - Fast Texture Transfer IS - 4 SN - 0272-1716 SP38 EP43 EPD - 38-43 A1 - Michael Ashikhmin, PY - 2003 KW - Texture synthesis KW - texture transfer KW - and nonphotorealistic VL - 23 JA - IEEE Computer Graphics and Applications ER - | |||
A simple technique for fast texture transfer between images can produce quality results similar to current state of the art methods but at a fraction of the cost. The article demonstrates several application of the method including artistic style transfer, image enhancement, and novel nonphotorealistic filter creation.
1. M. Ashikhmin, "Synthesizing Natural Textures," Proc. ACM Symp. Interactive 3D Graphics, ACM Press, 2001, pp. 217-226.
2. L.-Y. Wei and M. Levoy, “Fast Texture Synthesis Using Tree-Structured Vector Quantization,” Proc. SIGGRAPH 2000, pp. 479-488, July 2000.
3. A. Hertzmann et al., "Image Analogies," Computer Graphics (Proc. Siggraph 2001), ACM Press, New York,2001, pp. 327-340.
4. A.A. Efros and W.T. Freeman, "Image Quilting for Texture Synthesis and Transfer," Computer Graphics (Proc. Siggraph 2001), ACM Press, New York, 2001, pp. 341-346.
5. S. Zelinka and M. Garland, "Towards Real-Time Texture Synthesis with the Jump Map," Proc. 13th Eurographics Workshop on Rendering, Eurographics Assoc., 2002, pp. 101-107.
6. S. Brooks and N. Dodgson, "Self-Similarity Based Texture Editing," Proc. Siggraph, ACM Press, 2002, pp. 653-656.
1. B. Gooch and A. Gooch, Nonphotorealistic Rendering, A.K. Peters, 2001.
2. A. Hertzmann et al., "Image Analogies," Computer Graphics (Proc. Siggraph 2001), ACM Press, New York,2001, pp. 327-340.
3. A. Efros and T. Leung, “Texture Synthesis by Non-Parametric Sampling,” Proc. Seventh Int'l Conf. Computer Vision, 1999.
4. L.-Y. Wei and M. Levoy, “Fast Texture Synthesis Using Tree-Structured Vector Quantization,” Proc. SIGGRAPH 2000, pp. 479-488, July 2000.
5. J. Portilla and E.P. Simoncelli, "A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients," Int'l J. of Computer Vision, 2000, to appear; currently available on the Web at.
6. L. Liang et al., Real-Time Texture Synthesis by Patch-Based Sampling, tech. rep. MSR-TR-2001-40, Microsoft, Mar. 2001.
7. M. Ashikhmin, "Synthesizing Natural Textures," Proc. ACM Symp. Interactive 3D Graphics, ACM Press, 2001, pp. 217-226.
8. A.A. Efros and W.T. Freeman, "Image Quilting for Texture Synthesis and Transfer," Computer Graphics (Proc. Siggraph 2001), ACM Press, New York, 2001, pp. 341-346.
9. S. Zelinka and M. Garland, "Towards Real-Time Texture Synthesis with the Jump Map," Proc. 13th Eurographics Workshop on Rendering, Eurographics Assoc., 2002, pp. 101-107.
10. P. Harrison, "A Non-Hierarchical Procedure for Resynthesis of Complex Textures," WSCG Winter School of Computer Graphics Conf. Proc. (WSCG), Univ. of West Bohemia, 2001, pp. 190-197.

