
This Article  
 
Share  
Bibliographic References  
Add to:  
Digg Furl Spurl Blink Simpy Del.icio.us Y!MyWeb  
Search  
 
ASCII Text  x  
Takayuki Itoh, Kazunori Miyata, Kenji Shimada, "Generating Organic Textures with Controlled Anisotropy and Directionality," IEEE Computer Graphics and Applications, vol. 23, no. 3, pp. 3845, May/June, 2003.  
BibTex  x  
@article{ 10.1109/MCG.2003.1198261, author = {Takayuki Itoh and Kazunori Miyata and Kenji Shimada}, title = {Generating Organic Textures with Controlled Anisotropy and Directionality}, journal ={IEEE Computer Graphics and Applications}, volume = {23}, number = {3}, issn = {02721716}, year = {2003}, pages = {3845}, doi = {http://doi.ieeecomputersociety.org/10.1109/MCG.2003.1198261}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, }  
RefWorks Procite/RefMan/Endnote  x  
TY  MGZN JO  IEEE Computer Graphics and Applications TI  Generating Organic Textures with Controlled Anisotropy and Directionality IS  3 SN  02721716 SP38 EP45 EPD  3845 A1  Takayuki Itoh, A1  Kazunori Miyata, A1  Kenji Shimada, PY  2003 KW  texture synthesis KW  texture mapping KW  rendering KW  anisotropic meshing KW  Voronoi tessellation KW  subdivision surface VL  23 JA  IEEE Computer Graphics and Applications ER   
This article presents a computational method for generating organic textures. The method first tessellates a region into a set of pseudoVoronoi polygons using a particle model and then generates the detailed geometry of each of the polygons using Loop's subdivision surface with fractal noise. Unlike previous particle modelswhich are designed for creating hexagonal cell arrangementsthis particle model can also create rectangular cell arrangements, often observed in organic textures. In either cell arrangement, the method lets a user control the anisotropy of the cell geometry and the directionality of the cell arrangements. A detailed 3D cell geometry is then created by adjusting a set of parameters that controls the cells' height and degree of skewing and tapering. A user can create various types of realistic looking organic textures by choosing a cell arrangement type, anisotropy, and directionality, along with the geometry control parameters.
1. K.W. Fleischer et al., "Cellular Texture Generation," Proc. Siggraph, ACM Press, 1995, pp. 239248.
2. K. Mehlhorn and S. Näher, The LEDA Platform of Combinatorial and Geometric Computing. Cambridge Univ. Press, 1999.
3. K. Shimada and D.C. Gossard, "Bubble Mesh: Automated Triangular Meshing of NonManifold Geometry by Sphere Packing," Proc. 3rd Symp. Solid Modeling and Applications, ACM Press, 1995, pp. 409419.
4. K. Shimada, A. Yamada, and T. Itoh, "Anisotropic Triangulation of Parametric Surfaces via Close Packing of Ellipses," Int'l J. Computational Geometry and Applications, vol. 10, no. 4, 2000, pp. 417440.
5. K. Shimada, J. Liao, and T. Itoh, "Quadrilateral Meshing with Directionality Control through the Packing of Square Cells," Proc. 7th Int'l Meshing Roundtable, Sandia National Laboratory, 1998, pp. 6176.
6. N. Viswanath, K. Shimada, and T. Itoh, "Quadrilateral Meshing with Anisotropy and Directionality Control via Close Packing of Rectangular Cells," Proc. 9th Int'l Meshing Roundtable, Sandia National Laboratory, 2000, pp. 227238.
7. D. Doo and M. Sabin, "Analysis of the Behavior of Recursive Division Surfaces Near Extraordinary Points," Computer Aided Design, vol. 10, no. 6, 1978, pp. 356360.
8. E. Catmull and J. Clark, "Recursively Generated BSpline Surfaces on Arbitrary Topological Meshes," Computer Aided Design, vol. 10, no. 6, 1978, pp. 350355.
9. C. Loop, Smooth Subdivision Surfaces Based on Triangles, master's thesis, Dept. of Mathematics, Univ. of Utah, 1987
10. A. Fournier, D. Fussel, and L. Carpenter, "Computer Rendering of Stochastic Models," Comm. ACM, vol. 25, no. 6, pp. 371384, 1982.
11. J. Dorsey and P. Hanrahan, "Modeling and Rendering of Metallic Patinas," Proc. Siggraph, ACM Press, 1996, pp. 387396.
12. J. Dorsey et al., "Modeling and Rendering of Weathered Stone," Proc. Siggraph, ACM Press, 1999, pp. 225234.
13. H.W. Jensen, J. Legakis, and J. Dorsey, "Rendering Wet Materials," Proc. 10th Eurographics Workshop on Rendering, Springer Verlag, 1999, pp. 273282.
1. B. Grünbaum and G.C. Shephard, Tiling and Patterns, W.H. Freeman and Co., 1987
2. C.I. Yessios, "Computer Drafting of Stones, Wood, Plant and Ground Materials," Computer Graphics, vol. 13, no. 2, 1979, pp. 190198.
3. K. Miyata, "A Method of Generating Stone Wall Patterns," Proc. Siggraph, ACM Press, 1990, pp. 387394.
4. G. Turk, “Generating Textures for Arbitrary Surfaces Using ReactionDiffusion,” Computer Graphics (SIGGRAPH '91 Proc.), T.W. Sederberg, ed., vol. 25, no. 4, pp. 289298, July 1991.
5. A. Witkin and M. Kass, “ReactionDiffusion Textures,” Computer Graphics (SIGGRAPH '91 Proc.), T.W. Sederberg, ed., vol. 25, no. 4, pp. 299308, July 1991.
6. D.R. Fowler, H. Meinhardt, and P. Prusinkiewicz, "Modeling Seashells," Proc. Siggraph, ACM Press, 1992, pp. 379388.
7. S.P. Worley, “A Cellular Texture Basis Function,” SIGGRAPH 96 Conf. Proc., H. Rushmeier, ed., pp. 291294, Aug. 1996.
8. K. Perlin, “An Image Synthesizer,” Computer Graphics (SIGGRAPH '85 Proc.), B.A. Barsky, ed., vol. 19, no. 3, pp. 287296, July 1985.
9. K.W. Fleischer et al., "Cellular Texture Generation," Proc. Siggraph, ACM Press, 1995, pp. 239248.