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Computational Humanities: The New Challenge for VR
May/June 2003 (vol. 23 no. 3)
pp. 10-13
Carolina Cruz-Neira, Iowa State University

1. D-P. Pertaub, M. Slater,, and C. Barker,"An Experiment on Public Speaking Anxiety in Response to Three Different Types of Virtual Audience," Presence: Teleoperators and Virtual Environments, vol. 11, no. 1, 2000, pp. 68-78.
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3. D. Bowman et al., "The Educational Value of an Information-Rich Virtual Environment," Presence: Teleoperators and Virtual Environments, vol. 8, no. 3, June 1999, pp. 317-331.
4. A. Johnson et al., "Virtual Harlem," IEEE Computer Graphics and Applications, vol. 22, no. 5, Sept./Oct. 2002, pp. 61-67.
5. J.A. Hare,A Framework for Believable Virtual Characters, master's thesis, Computer Science Dept., Iowa State Univ., to be published in Aug. 2003.

Citation:
Carolina Cruz-Neira, "Computational Humanities: The New Challenge for VR," IEEE Computer Graphics and Applications, vol. 23, no. 3, pp. 10-13, May-June 2003, doi:10.1109/MCG.2003.1198257
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